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authorLaura Ekstrand <[email protected]>2015-02-05 13:38:39 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:15 +0200
commitbbd9c55d0217c697cbe090057bfbf830b551ed36 (patch)
tree7fbc027f2b59f49c24ea83acaa537070b8fdba4a /src/mesa/main/clear.h
parent43db4b8465c203f9748cd2a7e08d8242573116f1 (diff)
main: Fake entry point for glClearNamedFramebufferfv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/clear.h')
-rw-r--r--src/mesa/main/clear.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h
index b74c2275cb0..582159fea0f 100644
--- a/src/mesa/main/clear.h
+++ b/src/mesa/main/clear.h
@@ -66,6 +66,10 @@ extern void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLfloat *value);
+
+extern void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);