diff options
author | Laura Ekstrand <[email protected]> | 2015-02-05 13:38:39 -0800 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:15 +0200 |
commit | bbd9c55d0217c697cbe090057bfbf830b551ed36 (patch) | |
tree | 7fbc027f2b59f49c24ea83acaa537070b8fdba4a /src/mesa/main/clear.h | |
parent | 43db4b8465c203f9748cd2a7e08d8242573116f1 (diff) |
main: Fake entry point for glClearNamedFramebufferfv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/clear.h')
-rw-r--r-- | src/mesa/main/clear.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h index b74c2275cb0..582159fea0f 100644 --- a/src/mesa/main/clear.h +++ b/src/mesa/main/clear.h @@ -66,6 +66,10 @@ extern void GLAPIENTRY _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); extern void GLAPIENTRY +_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLfloat *value); + +extern void GLAPIENTRY _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |