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authorLaura Ekstrand <[email protected]>2015-02-05 13:30:50 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:15 +0200
commit43db4b8465c203f9748cd2a7e08d8242573116f1 (patch)
treeb4fe37dbb85c85578113812437bd26a4adc4732e /src/mesa/main/clear.h
parent6236c477990d67499f494b3c95844217fbd9a3dd (diff)
main: Fake entry point for glClearNamedFramebufferuiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/clear.h')
-rw-r--r--src/mesa/main/clear.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h
index d0b61335356..b74c2275cb0 100644
--- a/src/mesa/main/clear.h
+++ b/src/mesa/main/clear.h
@@ -59,6 +59,10 @@ extern void GLAPIENTRY
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLuint *value);
+
+extern void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
extern void GLAPIENTRY