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authorLaura Ekstrand <[email protected]>2015-02-05 13:24:43 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:14 +0200
commit6236c477990d67499f494b3c95844217fbd9a3dd (patch)
treeab30117b8dfae8737cfd57d3021a76c920873c5f /src/mesa/main/clear.h
parentd890fc710f6d3472ea3837e074fafc100d41e01f (diff)
main: Fake entry point for glClearNamedFramebufferiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/clear.h')
-rw-r--r--src/mesa/main/clear.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h
index 96ce47b929e..d0b61335356 100644
--- a/src/mesa/main/clear.h
+++ b/src/mesa/main/clear.h
@@ -52,6 +52,10 @@ extern void GLAPIENTRY
_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLint *value);
+
+extern void GLAPIENTRY
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
extern void GLAPIENTRY