diff options
author | Laura Ekstrand <[email protected]> | 2015-02-05 13:43:12 -0800 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:15 +0200 |
commit | a0329c7b40de3db22d22c74793a7c268e8904e53 (patch) | |
tree | 95f450d9349b840b3207b74b0ec145b9f9779ddf /src/mesa/main/clear.c | |
parent | bbd9c55d0217c697cbe090057bfbf830b551ed36 (diff) |
main: Fake entry point for glClearNamedFramebufferfi.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/clear.c')
-rw-r--r-- | src/mesa/main/clear.c | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 81e255e5ee7..426caea4709 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -682,3 +682,21 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, ctx->Stencil.Clear = clearStencilSave; } } + + +/** + * The ClearBuffer framework is so complicated and so riddled with the + * assumption that the framebuffer is bound that, for now, we will just fake + * direct state access clearing for the user. + */ +void GLAPIENTRY +_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, + GLfloat depth, GLint stencil) +{ + GLint oldfb; + + _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); + _mesa_ClearBufferfi(buffer, 0, depth, stencil); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); +} |