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authorGurchetan Singh <[email protected]>2016-06-30 15:20:34 -0700
committerChad Versace <[email protected]>2016-07-07 11:02:35 -0700
commit2e6d35809bf4ef60af62f9c84d394e97d5bbe2a7 (patch)
tree87b7d5e0f658370aa9466ed7323b1c77e46885b8 /src/mesa/main/clear.c
parentf35f8464ecf35de769629d316db620472a92f995 (diff)
mesa: Make single-buffered GLES representation internally consistent
There are a few places in the code where clearing and reading are done on incorrect buffers for GLES contexts. See comments for details. This fixes 75 GLES3 dEQP tests on the surfaceless platform with no regressions. v2: Corrected unclear comment v3: Make the change in context.c instead of get.c v4: Removed whitespace Reviewed-by: Stéphane Marchesin <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/main/clear.c')
-rw-r--r--src/mesa/main/clear.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 35b912cbf10..a1bb36efe24 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -267,6 +267,14 @@ make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
mask |= BUFFER_BIT_FRONT_RIGHT;
break;
case GL_BACK:
+ /* For GLES contexts with a single buffered configuration, we actually
+ * only have a front renderbuffer, so any clear calls to GL_BACK should
+ * affect that buffer. See draw_buffer_enum_to_bitmask for details.
+ */
+ if (_mesa_is_gles(ctx))
+ if (!ctx->DrawBuffer->Visual.doubleBufferMode)
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
if (att[BUFFER_BACK_LEFT].Renderbuffer)
mask |= BUFFER_BIT_BACK_LEFT;
if (att[BUFFER_BACK_RIGHT].Renderbuffer)