diff options
author | Karl Schultz <[email protected]> | 2010-02-13 17:31:58 -0700 |
---|---|---|
committer | Karl Schultz <[email protected]> | 2010-02-13 17:34:04 -0700 |
commit | b30898f4ab533085d97a33638ad0a1cf9ddb1d67 (patch) | |
tree | 7c27558e2905da625b75060628967d3d52fe6728 /src/mesa/main/clear.c | |
parent | 5fd2b46a20321d8600d6256bff17ec3ebc9cb510 (diff) |
mesa: Fix compiler warnings
Add explicit casts, fix constant types, fix variable types.
Fixes about 340 warnings in MSFT Visual Studio.
Diffstat (limited to 'src/mesa/main/clear.c')
-rw-r--r-- | src/mesa/main/clear.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 4a3c1116586..8085bedf1c1 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -236,7 +236,7 @@ make_color_buffer_mask(GLcontext *ctx, GLint drawbuffer) mask |= BUFFER_BIT_BACK_RIGHT; break; default: - if (drawbuffer < 0 || drawbuffer >= ctx->Const.MaxDrawBuffers) { + if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { mask = INVALID_MASK; } else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { @@ -306,11 +306,11 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) * floating point state var. This will not always work. We'll * need a new ctx->Driver.ClearBuffer() hook.... */ - GLfloat clearSave[4]; + GLclampf clearSave[4]; /* save color */ COPY_4V(clearSave, ctx->Color.ClearColor); /* set color */ - COPY_4V(ctx->Color.ClearColor, value); + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ @@ -365,11 +365,11 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) * floating point state var. This will not always work. We'll * need a new ctx->Driver.ClearBuffer() hook.... */ - GLfloat clearSave[4]; + GLclampf clearSave[4]; /* save color */ COPY_4V(clearSave, ctx->Color.ClearColor); /* set color */ - COPY_4V(ctx->Color.ClearColor, value); + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ @@ -423,7 +423,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) * XXX in the future we may have a new ctx->Driver.ClearBuffer() * hook instead. */ - const GLfloat clearSave = ctx->Depth.Clear; + const GLclampd clearSave = ctx->Depth.Clear; ctx->Depth.Clear = *value; if (ctx->Driver.ClearDepth) ctx->Driver.ClearDepth(ctx, *value); @@ -443,11 +443,11 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) return; } else if (mask) { - GLfloat clearSave[4]; + GLclampf clearSave[4]; /* save color */ COPY_4V(clearSave, ctx->Color.ClearColor); /* set color */ - COPY_4V(ctx->Color.ClearColor, value); + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ @@ -503,7 +503,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, { /* save current clear values */ - const GLfloat clearDepthSave = ctx->Depth.Clear; + const GLclampd clearDepthSave = ctx->Depth.Clear; const GLuint clearStencilSave = ctx->Stencil.Clear; /* set new clear values */ |