diff options
author | Brian Paul <[email protected]> | 2010-10-23 09:26:10 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-10-23 10:19:29 -0600 |
commit | a0bc8eeb3224eec1e713fb9885f5d02c21b30c14 (patch) | |
tree | 9773c3b1375f46a05b918dbf6fd49d75d7336ef6 /src/mesa/main/clear.c | |
parent | f6dbb693d211feca9980437c54897ca6619e0a15 (diff) |
mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()
For GL_EXT_texture_integer.
Diffstat (limited to 'src/mesa/main/clear.c')
-rw-r--r-- | src/mesa/main/clear.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index b011da04b46..61bc836a38d 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -96,6 +96,68 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) /** + * GL_EXT_texture_integer + */ +void GLAPIENTRY +_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = (GLfloat) r; + tmp[1] = (GLfloat) g; + tmp[2] = (GLfloat) b; + tmp[3] = (GLfloat) a; + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + + /* XXX we should eventually have a float/int/uint union for + * the ctx->Color.ClearColor state. + */ + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Driver.ClearColor) { + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + } +} + + +/** + * GL_EXT_texture_integer + */ +void GLAPIENTRY +_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = (GLfloat) r; + tmp[1] = (GLfloat) g; + tmp[2] = (GLfloat) b; + tmp[3] = (GLfloat) a; + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + + /* XXX we should eventually have a float/int/uint union for + * the ctx->Color.ClearColor state. + */ + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Driver.ClearColor) { + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + } +} + + +/** * Clear buffers. * * \param mask bit-mask indicating the buffers to be cleared. |