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authorBrian Paul <[email protected]>2014-12-12 16:45:33 -0700
committerBrian Paul <[email protected]>2014-12-12 16:45:33 -0700
commite725dc0a74f594a4ff67579310e26651ecc5679d (patch)
tree8e7b5dc7df8cf2264579307c467832130c095aee /src/mesa/main/clear.c
parent3f3aeb53337615b888e605635ac9660e4ada354c (diff)
mesa: whitespace, line wrap fixes in clear.c
Diffstat (limited to 'src/mesa/main/clear.c')
-rw-r--r--src/mesa/main/clear.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index f7f15cf5994..7eff07b65b0 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -132,14 +132,15 @@ color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
/**
* Clear buffers.
- *
+ *
* \param mask bit-mask indicating the buffers to be cleared.
*
- * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
- * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
- * etc. If the rasterization mode is set to GL_RENDER then requests the driver
- * to clear the buffers, via the dd_function_table::Clear callback.
- */
+ * Flushes the vertices and verifies the parameter.
+ * If __struct gl_contextRec::NewState is set then calls _mesa_update_state()
+ * to update gl_frame_buffer::_Xmin, etc. If the rasterization mode is set to
+ * GL_RENDER then requests the driver to clear the buffers, via the
+ * dd_function_table::Clear callback.
+ */
void GLAPIENTRY
_mesa_Clear( GLbitfield mask )
{
@@ -340,7 +341,8 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
drawbuffer);
return;
}
- else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
+ else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer
+ && !ctx->RasterDiscard) {
/* Save current stencil clear value, set to 'value', do the
* stencil clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()
@@ -503,7 +505,8 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
drawbuffer);
return;
}
- else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) {
+ else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer
+ && !ctx->RasterDiscard) {
/* Save current depth clear value, set to 'value', do the
* depth clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()