diff options
author | Eric Anholt <[email protected]> | 2011-09-29 23:13:44 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-10-01 22:16:07 -0700 |
commit | e7c2b711a3b01cbeb0bf93d5442599457e7f8f51 (patch) | |
tree | 641814c96430487d478587cc1052c91075e03a37 /src/mesa/main/clear.c | |
parent | 3a1ba094f45b3df9b5b4449fcac926b844aca7a4 (diff) |
mesa: Respect GL_RASTERIZER_DISCARD for various meta-type operations.
From the EXT_transform_feedback spec:
Primitives can be optionally discarded before rasterization by calling
Enable and Disable with RASTERIZER_DISCARD_EXT. When enabled, primitives
are discared right before the rasterization stage, but after the optional
transform feedback stage. When disabled, primitives are passed through to
the rasterization stage to be processed normally. RASTERIZER_DISCARD_EXT
applies to the DrawPixels, CopyPixels, Bitmap, Clear and Accum commands as
well.
And the GL 3.2 spec says it applies to ClearBuffer* as well.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/clear.c')
-rw-r--r-- | src/mesa/main/clear.c | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 301fe694cda..c35675fb4d1 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -200,6 +200,9 @@ _mesa_Clear( GLbitfield mask ) ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) return; + if (ctx->TransformFeedback.RasterDiscard) + return; + if (ctx->RenderMode == GL_RENDER) { GLbitfield bufferMask; @@ -328,7 +331,7 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) drawbuffer); return; } - else { + else if (!ctx->TransformFeedback.RasterDiscard) { /* Save current stencil clear value, set to 'value', do the * stencil clear and restore the clear value. * XXX in the future we may have a new ctx->Driver.ClearBuffer() @@ -352,7 +355,7 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) drawbuffer); return; } - else if (mask) { + else if (mask && !ctx->TransformFeedback.RasterDiscard) { union gl_color_union clearSave; /* save color */ @@ -403,7 +406,7 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) drawbuffer); return; } - else if (mask) { + else if (mask && !ctx->TransformFeedback.RasterDiscard) { union gl_color_union clearSave; /* save color */ @@ -452,7 +455,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) drawbuffer); return; } - else { + else if (!ctx->TransformFeedback.RasterDiscard) { /* Save current depth clear value, set to 'value', do the * depth clear and restore the clear value. * XXX in the future we may have a new ctx->Driver.ClearBuffer() @@ -477,7 +480,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) drawbuffer); return; } - else if (mask) { + else if (mask && !ctx->TransformFeedback.RasterDiscard) { union gl_color_union clearSave; /* save color */ @@ -528,6 +531,9 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, return; } + if (ctx->TransformFeedback.RasterDiscard) + return; + if (ctx->NewState) { _mesa_update_state( ctx ); } |