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authorBrian Paul <[email protected]>2002-10-11 17:41:03 +0000
committerBrian Paul <[email protected]>2002-10-11 17:41:03 +0000
commit8ad1076dc2afda8ed37e5a9f6a757583eba90375 (patch)
tree30bc52e2db6e089972d441a53c070e8377cb684d /src/mesa/main/buffers.c
parent9e84910749744efcba06670f622cc00d279f26f1 (diff)
Another round of glRead/DrawBuffer() clean-ups and simplifications.
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness.
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c108
1 files changed, 81 insertions, 27 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 2bf691dd08e..efb35531680 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -1,4 +1,4 @@
-/* $Id: buffers.c,v 1.40 2002/10/11 15:17:12 brianp Exp $ */
+/* $Id: buffers.c,v 1.41 2002/10/11 17:41:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -151,13 +151,6 @@ _mesa_DrawBuffer( GLenum mode )
* Do error checking and compute the _DrawDestMask bitfield.
*/
switch (mode) {
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- /* AUX buffers not implemented in Mesa at this time */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
@@ -175,11 +168,7 @@ _mesa_DrawBuffer( GLenum mode )
ctx->Color._DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (!ctx->Visual.doubleBufferMode) {
+ if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
@@ -235,6 +224,42 @@ _mesa_DrawBuffer( GLenum mode )
/* never an error */
ctx->Color._DrawDestMask = 0;
break;
+ case GL_AUX0:
+ if (ctx->Const.NumAuxBuffers >= 1) {
+ ctx->Color._DrawDestMask = AUX0_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" );
+ return;
+ }
+ break;
+ case GL_AUX1:
+ if (ctx->Const.NumAuxBuffers >= 2) {
+ ctx->Color._DrawDestMask = AUX1_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" );
+ return;
+ }
+ break;
+ case GL_AUX2:
+ if (ctx->Const.NumAuxBuffers >= 3) {
+ ctx->Color._DrawDestMask = AUX2_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" );
+ return;
+ }
+ break;
+ case GL_AUX3:
+ if (ctx->Const.NumAuxBuffers >= 4) {
+ ctx->Color._DrawDestMask = AUX3_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" );
+ return;
+ }
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
@@ -261,22 +286,15 @@ _mesa_ReadBuffer( GLenum mode )
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
- if (ctx->Pixel.ReadBuffer == mode)
- return; /* no change */
-
+ /*
+ * Do error checking and compute ctx->Pixel._ReadSrcMask.
+ */
switch (mode) {
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- /* AUX buffers not implemented in Mesa at this time */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
case GL_LEFT:
case GL_FRONT:
case GL_FRONT_LEFT:
/* Front-Left buffer, always exists */
- ctx->Pixel._DriverReadBuffer = GL_FRONT_LEFT;
+ ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT;
break;
case GL_BACK:
case GL_BACK_LEFT:
@@ -285,7 +303,7 @@ _mesa_ReadBuffer( GLenum mode )
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_BACK_LEFT;
+ ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT;
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
@@ -293,14 +311,50 @@ _mesa_ReadBuffer( GLenum mode )
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_FRONT_RIGHT;
+ ctx->Pixel._ReadSrcMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_BACK_RIGHT;
+ ctx->Pixel._ReadSrcMask = BACK_RIGHT_BIT;
+ break;
+ case GL_AUX0:
+ if (ctx->Const.NumAuxBuffers >= 1) {
+ ctx->Pixel._ReadSrcMask = AUX0_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" );
+ return;
+ }
+ break;
+ case GL_AUX1:
+ if (ctx->Const.NumAuxBuffers >= 2) {
+ ctx->Pixel._ReadSrcMask = AUX1_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" );
+ return;
+ }
+ break;
+ case GL_AUX2:
+ if (ctx->Const.NumAuxBuffers >= 3) {
+ ctx->Pixel._ReadSrcMask = AUX2_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" );
+ return;
+ }
+ break;
+ case GL_AUX3:
+ if (ctx->Const.NumAuxBuffers >= 4) {
+ ctx->Pixel._ReadSrcMask = AUX3_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" );
+ return;
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );