diff options
author | Brian <[email protected]> | 2008-01-06 10:43:20 -0700 |
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committer | Brian <[email protected]> | 2008-01-06 10:43:20 -0700 |
commit | ff73c783cc47361ff0dd819c82d067b4b85870dd (patch) | |
tree | 07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/main/buffers.c | |
parent | 9f6022d0567dc1288888212d7128acc48795b306 (diff) |
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r-- | src/mesa/main/buffers.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 0fba73b3c2f..2252bbd4c51 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -508,8 +508,9 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, /* Set per-FBO state */ fb->ColorDrawBuffer[output] = buffer; fb->_ColorDrawBufferMask[output] = destMask; - /* not really needed, will be set later */ - fb->_NumColorDrawBuffers[output] = 0; + + /* this will be computed later, but zero to be safe */ + fb->_NumColorDrawBuffers = 0; if (fb->Name == 0) { /* Only set the per-context DrawBuffer state if we're currently |