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authorBrian <[email protected]>2008-01-06 10:43:20 -0700
committerBrian <[email protected]>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/main/buffers.c
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 0fba73b3c2f..2252bbd4c51 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -508,8 +508,9 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
/* Set per-FBO state */
fb->ColorDrawBuffer[output] = buffer;
fb->_ColorDrawBufferMask[output] = destMask;
- /* not really needed, will be set later */
- fb->_NumColorDrawBuffers[output] = 0;
+
+ /* this will be computed later, but zero to be safe */
+ fb->_NumColorDrawBuffers = 0;
if (fb->Name == 0) {
/* Only set the per-context DrawBuffer state if we're currently