diff options
author | Roland Scheidegger <[email protected]> | 2008-07-02 20:20:33 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2008-07-02 20:21:06 +0200 |
commit | 5ef4e4ffb8053db87f52df3c9b2ddb71d9c7d6e5 (patch) | |
tree | 0ede7c8b1c6e98a20205109a888352255db46cbc /src/mesa/main/buffers.c | |
parent | 6befdca6a3d65d7e49c0c54a7a8f091cd05034ea (diff) |
mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r-- | src/mesa/main/buffers.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index b08095465d8..5ab969e0ebb 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -829,7 +829,7 @@ _mesa_init_scissor(GLcontext *ctx) void _mesa_init_multisample(GLcontext *ctx) { - ctx->Multisample.Enabled = GL_FALSE; + ctx->Multisample.Enabled = GL_TRUE; ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; ctx->Multisample.SampleAlphaToOne = GL_FALSE; ctx->Multisample.SampleCoverage = GL_FALSE; |