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authorBrian Paul <[email protected]>2005-02-26 17:16:12 +0000
committerBrian Paul <[email protected]>2005-02-26 17:16:12 +0000
commit67742383e87734130e35d08d7c63c75b9adcf655 (patch)
treeb912c651cd3ba5f8a59f047cc9ab01dd60c17b95 /src/mesa/main/buffers.c
parent4932ba28adc2694161ec3fa7964cd76e3742182a (diff)
Rename _mesa_update_buffers() to _mesa_update_draw_buffer_bounds() and do
additional checks. Replace _mesa_init_buffers() with _mesa_init_scissor() and _mesa_init_multisample().
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c78
1 files changed, 48 insertions, 30 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index e0db6712a64..41a1fdb7cca 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -645,51 +645,62 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
/** \name State management */
/*@{*/
+
/**
- * Update screen bounds.
- *
- * \param ctx GL context.
- *
- * Update gl_frame_buffer::_Xmin, and etc.
+ * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
+ * These values are computed from the buffer's width and height and
+ * the scissor box, if it's enabled.
+ * \param ctx the GL context.
*/
-void _mesa_update_buffers( GLcontext *ctx )
+void
+_mesa_update_draw_buffer_bounds(GLcontext *ctx)
{
- ctx->DrawBuffer->_Xmin = 0;
- ctx->DrawBuffer->_Ymin = 0;
- ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
- ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
+ GLframebuffer *buffer = ctx->DrawBuffer;
+
+ buffer->_Xmin = 0;
+ buffer->_Ymin = 0;
+ buffer->_Xmax = buffer->Width;
+ buffer->_Ymax = buffer->Height;
+
if (ctx->Scissor.Enabled) {
- if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
- ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
+ if (ctx->Scissor.X > buffer->_Xmin) {
+ buffer->_Xmin = ctx->Scissor.X;
}
- if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
- ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
+ if (ctx->Scissor.Y > buffer->_Ymin) {
+ buffer->_Ymin = ctx->Scissor.Y;
}
- if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
- ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
+ if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
+ buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
}
- if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
- ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
+ if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
+ buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
+ }
+ /* finally, check for empty region */
+ if (buffer->_Xmin > buffer->_Xmax) {
+ buffer->_Xmin = buffer->_Xmax;
+ }
+ if (buffer->_Ymin > buffer->_Ymax) {
+ buffer->_Ymin = buffer->_Ymax;
}
}
+
+ ASSERT(buffer->_Xmin <= buffer->_Xmax);
+ ASSERT(buffer->_Ymin <= buffer->_Ymax);
}
/*@}*/
-
+
/**********************************************************************/
/** \name Initialization */
/*@{*/
/**
- * Initialize the context scissor data.
- *
- * \param ctx GL context.
- *
- * Initializes the __GLcontextRec::Scissor and __GLcontextRec::Multisample
- * attribute groups, and related constants in __GLcontextRec::Const.
+ * Initialize the context's scissor state.
+ * \param ctx the GL context.
*/
-void _mesa_init_buffers( GLcontext * ctx )
+void
+_mesa_init_scissor(GLcontext *ctx)
{
/* Scissor group */
ctx->Scissor.Enabled = GL_FALSE;
@@ -697,15 +708,22 @@ void _mesa_init_buffers( GLcontext * ctx )
ctx->Scissor.Y = 0;
ctx->Scissor.Width = 0;
ctx->Scissor.Height = 0;
+}
+
- /* Multisample */
+/**
+ * Initialize the context's multisample state.
+ * \param ctx the GL context.
+ */
+void
+_mesa_init_multisample(GLcontext *ctx)
+{
ctx->Multisample.Enabled = GL_FALSE;
ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
ctx->Multisample.SampleAlphaToOne = GL_FALSE;
ctx->Multisample.SampleCoverage = GL_FALSE;
ctx->Multisample.SampleCoverageValue = 1.0;
ctx->Multisample.SampleCoverageInvert = GL_FALSE;
-
}
/*@}*/