diff options
author | Brian Paul <[email protected]> | 2002-06-15 02:38:15 +0000 |
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committer | Brian Paul <[email protected]> | 2002-06-15 02:38:15 +0000 |
commit | 4753d60dd070bb08d0116076bcc08025c86ce857 (patch) | |
tree | b1516c35acfa41ae17d575b92b8c776bd530297a /src/mesa/main/buffers.c | |
parent | 5e54ddc3a69df060c3ca2acbdd45247e30c947d6 (diff) |
Added ctx parameter to _mesa_debug()
Added _mesa_printf()
Updated SetDrawBuffer() function in all drivers (ala 4.0.3)
Import 4.0.3/DRI changes.
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r-- | src/mesa/main/buffers.c | 30 |
1 files changed, 9 insertions, 21 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 295921e1d0b..c549e2736c4 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,4 +1,4 @@ -/* $Id: buffers.c,v 1.35 2002/06/13 04:28:29 brianp Exp $ */ +/* $Id: buffers.c,v 1.36 2002/06/15 02:38:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -97,7 +97,7 @@ _mesa_Clear( GLbitfield mask ) ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug("glClear 0x%x\n", mask); + _mesa_debug(ctx, "glClear 0x%x\n", mask); if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | @@ -146,7 +146,7 @@ _mesa_DrawBuffer( GLenum mode ) if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug("glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode)); switch (mode) { case GL_AUX0: @@ -267,23 +267,11 @@ _mesa_DrawBuffer( GLenum mode ) } /* - * If we get here there can't have been an error. - * Now see if device driver can implement the drawing to the target - * buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode - * for example. We'll take care of that in the core code by looping - * over the individual buffers. + * If we get here there can't have been an error. Now tell the + * device driver about it. */ ASSERT(ctx->Driver.SetDrawBuffer); - if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) { - /* All OK, the driver will do all buffer writes */ - ctx->Color.MultiDrawBuffer = GL_FALSE; - } - else { - /* We'll have to loop over the multiple draw buffer targets */ - ctx->Color.MultiDrawBuffer = GL_TRUE; - /* Set drawing buffer to front for now */ - (void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT); - } + (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer); ctx->Color.DrawBuffer = mode; ctx->NewState |= _NEW_COLOR; @@ -298,7 +286,7 @@ _mesa_ReadBuffer( GLenum mode ) ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug("glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode)); switch (mode) { case GL_AUX0: @@ -360,7 +348,7 @@ _mesa_ResizeBuffersMESA( void ) GLcontext *ctx = _mesa_get_current_context(); if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug("glResizeBuffersMESA\n"); + _mesa_debug(ctx, "glResizeBuffersMESA\n"); if (ctx) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); @@ -416,7 +404,7 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) } if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug("glScissor %d %d %d %d\n", x, y, width, height); + _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); if (x == ctx->Scissor.X && y == ctx->Scissor.Y && |