diff options
author | Keith Whitwell <[email protected]> | 2000-10-31 18:09:44 +0000 |
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committer | Keith Whitwell <[email protected]> | 2000-10-31 18:09:44 +0000 |
commit | 724abeb058ca9372c5a9b9e38ee43dde1accaa41 (patch) | |
tree | 964fba63d45d79ff38dab32f8e8614e68d46e4bc /src/mesa/main/buffers.c | |
parent | e3a051e0538a605551f4d58294c94f5eb00ed07f (diff) |
Moved the software rasterizer to a new directory.
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r-- | src/mesa/main/buffers.c | 204 |
1 files changed, 6 insertions, 198 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index c50590f6123..fe0382dfe9a 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,4 +1,4 @@ -/* $Id: buffers.c,v 1.17 2000/10/30 16:32:43 brianp Exp $ */ +/* $Id: buffers.c,v 1.18 2000/10/31 18:09:44 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -30,7 +30,6 @@ #else #include "glheader.h" #include "accum.h" -#include "alphabuf.h" #include "buffers.h" #include "context.h" #include "depth.h" @@ -41,6 +40,7 @@ #include "stencil.h" #include "state.h" #include "types.h" +#include "swrast/swrast.h" #endif @@ -86,172 +86,12 @@ _mesa_ClearColor( GLclampf red, GLclampf green, -/* - * Clear the color buffer when glColorMask or glIndexMask is in effect. - */ -static void -clear_color_buffer_with_masking( GLcontext *ctx ) -{ - const GLint x = ctx->DrawBuffer->Xmin; - const GLint y = ctx->DrawBuffer->Ymin; - const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; - const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; - - if (ctx->Visual.RGBAflag) { - /* RGBA mode */ - const GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF); - const GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF); - const GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF); - const GLchan a = (GLint) (ctx->Color.ClearColor[3] * CHAN_MAXF); - GLint i; - for (i = 0; i < height; i++) { - GLchan rgba[MAX_WIDTH][4]; - GLint j; - for (j=0; j<width; j++) { - rgba[j][RCOMP] = r; - rgba[j][GCOMP] = g; - rgba[j][BCOMP] = b; - rgba[j][ACOMP] = a; - } - _mesa_mask_rgba_span( ctx, width, x, y + i, rgba ); - (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i, - (CONST GLchan (*)[4]) rgba, NULL ); - } - } - else { - /* Color index mode */ - GLuint span[MAX_WIDTH]; - GLubyte mask[MAX_WIDTH]; - GLint i, j; - MEMSET( mask, 1, width ); - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - span[j] = ctx->Color.ClearIndex; - } - _mesa_mask_index_span( ctx, width, x, y + i, span ); - (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); - } - } -} - - - -/* - * Clear a color buffer without index/channel masking. - */ -static void -clear_color_buffer(GLcontext *ctx) -{ - const GLint x = ctx->DrawBuffer->Xmin; - const GLint y = ctx->DrawBuffer->Ymin; - const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; - const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin; - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - - if (ctx->Visual.RGBAflag) { - /* RGBA mode */ - const GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF); - const GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF); - const GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF); - const GLchan a = (GLint) (ctx->Color.ClearColor[3] * CHAN_MAXF); - GLchan span[MAX_WIDTH][4]; - GLint i; - - ASSERT(colorMask == 0xffffffff); - - for (i = 0; i < width; i++) { - span[i][RCOMP] = r; - span[i][GCOMP] = g; - span[i][BCOMP] = b; - span[i][ACOMP] = a; - } - for (i = 0; i < height; i++) { - (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i, - (CONST GLchan (*)[4]) span, NULL ); - } - } - else { - /* Color index mode */ - ASSERT(ctx->Color.IndexMask == ~0); - if (ctx->Visual.IndexBits == 8) { - /* 8-bit clear */ - GLubyte span[MAX_WIDTH]; - GLint i; - MEMSET(span, ctx->Color.ClearIndex, width); - for (i = 0; i < height; i++) { - (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL ); - } - } - else { - /* non 8-bit clear */ - GLuint span[MAX_WIDTH]; - GLint i; - for (i = 0; i < width; i++) { - span[i] = ctx->Color.ClearIndex; - } - for (i = 0; i < height; i++) { - (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL ); - } - } - } -} - - - -/* - * Clear the front/back/left/right color buffers. - * This function is usually only called if we need to clear the - * buffers with masking. - */ -static void -clear_color_buffers(GLcontext *ctx) -{ - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - GLuint bufferBit; - - /* loop over four possible dest color buffers */ - for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { - if (bufferBit & ctx->Color.DrawDestMask) { - if (bufferBit == FRONT_LEFT_BIT) { - (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT); - } - else if (bufferBit == FRONT_RIGHT_BIT) { - (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT); - } - else if (bufferBit == BACK_LEFT_BIT) { - (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT); - } - else { - (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT); - } - - if (colorMask != 0xffffffff) { - clear_color_buffer_with_masking(ctx); - } - else { - clear_color_buffer(ctx); - } - } - } - - /* restore default read/draw buffers */ - (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer ); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); -} - void _mesa_Clear( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); -#ifdef PROFILE - GLdouble t0 = gl_time(); -#endif ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear"); if (MESA_VERBOSE & VERBOSE_API) @@ -298,29 +138,9 @@ _mesa_Clear( GLbitfield mask ) } #endif - RENDER_START(ctx); - - /* do software clearing here */ - if (newMask) { - if (newMask & ctx->Color.DrawDestMask) clear_color_buffers(ctx); - if (newMask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer(ctx); - if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer(ctx); - if (newMask & GL_STENCIL_BUFFER_BIT) _mesa_clear_stencil_buffer(ctx); - } - - /* clear software-based alpha buffer(s) */ - if ( (mask & GL_COLOR_BUFFER_BIT) - && ctx->DrawBuffer->UseSoftwareAlphaBuffers - && ctx->Color.ColorMask[ACOMP]) { - _mesa_clear_alpha_buffers( ctx ); - } - - RENDER_FINISH(ctx); - -#ifdef PROFILE - ctx->ClearTime += gl_time() - t0; - ctx->ClearCount++; -#endif + if (newMask) + _swrast_Clear( ctx, newMask, !ctx->Scissor.Enabled, + x, y, width, height ); } } @@ -561,17 +381,5 @@ _mesa_ResizeBuffersMESA( void ) ctx->DrawBuffer->Width = buf_width; ctx->DrawBuffer->Height = buf_height; - /* Reallocate other buffers if needed. */ - if (ctx->DrawBuffer->UseSoftwareDepthBuffer) { - _mesa_alloc_depth_buffer( ctx ); - } - if (ctx->DrawBuffer->UseSoftwareStencilBuffer) { - _mesa_alloc_stencil_buffer( ctx ); - } - if (ctx->DrawBuffer->UseSoftwareAccumBuffer) { - _mesa_alloc_accum_buffer( ctx ); - } - if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) { - _mesa_alloc_alpha_buffers( ctx ); - } + _swrast_alloc_buffers( ctx ); } |