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authorBrian Paul <[email protected]>2000-02-02 19:14:56 +0000
committerBrian Paul <[email protected]>2000-02-02 19:14:56 +0000
commitf2dce7216766ff8753d730b9b5aa6ac63e8cb0c7 (patch)
treeaf084e634febf61701b80aaea654fca9fbd81cfa /src/mesa/main/buffers.c
parentb086b95fed094b57b8b4ec5ef541001cd64f613b (diff)
functions from old glmisc.c file
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c564
1 files changed, 564 insertions, 0 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
new file mode 100644
index 00000000000..25f3ab0ed7b
--- /dev/null
+++ b/src/mesa/main/buffers.c
@@ -0,0 +1,564 @@
+/* $Id: buffers.c,v 1.1 2000/02/02 19:15:03 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include "glheader.h"
+#include "accum.h"
+#include "alphabuf.h"
+#include "buffers.h"
+#include "context.h"
+#include "depth.h"
+#include "enums.h"
+#include "macros.h"
+#include "masking.h"
+#include "mem.h"
+#include "stencil.h"
+#include "state.h"
+#include "types.h"
+#endif
+
+
+
+void
+_mesa_ClearIndex( GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
+ ctx->Color.ClearIndex = (GLuint) c;
+ if (!ctx->Visual->RGBAflag) {
+ /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
+ (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
+ }
+}
+
+
+
+void
+_mesa_ClearColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor");
+
+ ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
+ ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
+ ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
+ ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
+
+ if (ctx->Visual->RGBAflag) {
+ GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
+ GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
+ GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
+ GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
+ (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
+ }
+}
+
+
+
+
+/*
+ * Clear the color buffer when glColorMask or glIndexMask is in effect.
+ */
+static void
+clear_color_buffer_with_masking( GLcontext *ctx )
+{
+ const GLint x = ctx->DrawBuffer->Xmin;
+ const GLint y = ctx->DrawBuffer->Ymin;
+ const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
+ const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
+
+ if (ctx->Visual->RGBAflag) {
+ /* RGBA mode */
+ const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
+ const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
+ const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
+ const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
+ GLint i;
+ for (i = 0; i < height; i++) {
+ GLubyte rgba[MAX_WIDTH][4];
+ GLint j;
+ for (j=0; j<width; j++) {
+ rgba[j][RCOMP] = r;
+ rgba[j][GCOMP] = g;
+ rgba[j][BCOMP] = b;
+ rgba[j][ACOMP] = a;
+ }
+ gl_mask_rgba_span( ctx, width, x, y + i, rgba );
+ (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
+ (CONST GLubyte (*)[4])rgba, NULL );
+ }
+ }
+ else {
+ /* Color index mode */
+ GLuint span[MAX_WIDTH];
+ GLubyte mask[MAX_WIDTH];
+ GLint i, j;
+ MEMSET( mask, 1, width );
+ for (i=0;i<height;i++) {
+ for (j=0;j<width;j++) {
+ span[j] = ctx->Color.ClearIndex;
+ }
+ gl_mask_index_span( ctx, width, x, y + i, span );
+ (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask );
+ }
+ }
+}
+
+
+
+/*
+ * Clear a color buffer without index/channel masking.
+ */
+static void
+clear_color_buffer(GLcontext *ctx)
+{
+ const GLint x = ctx->DrawBuffer->Xmin;
+ const GLint y = ctx->DrawBuffer->Ymin;
+ const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
+ const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
+
+ if (ctx->Visual->RGBAflag) {
+ /* RGBA mode */
+ const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
+ const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
+ const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
+ const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
+ GLubyte span[MAX_WIDTH][4];
+ GLint i;
+ ASSERT(ctx->Color.ColorMask[0] &&
+ ctx->Color.ColorMask[1] &&
+ ctx->Color.ColorMask[2] &&
+ ctx->Color.ColorMask[3]);
+ for (i = 0; i < width; i++) {
+ span[i][RCOMP] = r;
+ span[i][GCOMP] = g;
+ span[i][BCOMP] = b;
+ span[i][ACOMP] = a;
+ }
+ for (i = 0; i < height; i++) {
+ (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
+ (CONST GLubyte (*)[4]) span, NULL );
+ }
+ }
+ else {
+ /* Color index mode */
+ ASSERT(ctx->Color.IndexMask == ~0);
+ if (ctx->Visual->IndexBits == 8) {
+ /* 8-bit clear */
+ GLubyte span[MAX_WIDTH];
+ GLint i;
+ MEMSET(span, ctx->Color.ClearIndex, width);
+ for (i = 0; i < height; i++) {
+ (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL );
+ }
+ }
+ else {
+ /* non 8-bit clear */
+ GLuint span[MAX_WIDTH];
+ GLint i;
+ for (i = 0; i < width; i++) {
+ span[i] = ctx->Color.ClearIndex;
+ }
+ for (i = 0; i < height; i++) {
+ (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL );
+ }
+ }
+ }
+}
+
+
+
+/*
+ * Clear the front/back/left/right color buffers.
+ * This function is usually only called if we need to clear the
+ * buffers with masking.
+ */
+static void
+clear_color_buffers(GLcontext *ctx)
+{
+ GLuint bufferBit;
+
+ /* loop over four possible dest color buffers */
+ for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
+ if (bufferBit & ctx->Color.DrawDestMask) {
+ if (bufferBit == FRONT_LEFT_BIT) {
+ (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
+ }
+ else if (bufferBit == FRONT_RIGHT_BIT) {
+ (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
+ }
+ else if (bufferBit == BACK_LEFT_BIT) {
+ (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
+ }
+ else {
+ (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
+ }
+
+ if (ctx->Color.SWmasking) {
+ clear_color_buffer_with_masking(ctx);
+ }
+ else {
+ clear_color_buffer(ctx);
+ }
+ }
+ }
+
+ /* restore default dest buffer */
+ (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer );
+}
+
+
+
+void
+_mesa_Clear( GLbitfield mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+#ifdef PROFILE
+ GLdouble t0 = gl_time();
+#endif
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ fprintf(stderr, "glClear 0x%x\n", mask);
+
+ if (ctx->NewState) {
+ gl_update_state( ctx );
+ }
+
+ if (ctx->RenderMode==GL_RENDER) {
+ const GLint x = ctx->DrawBuffer->Xmin;
+ const GLint y = ctx->DrawBuffer->Ymin;
+ const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
+ const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
+ GLbitfield ddMask;
+ GLbitfield newMask;
+
+ /* don't clear depth buffer if depth writing disabled */
+ if (!ctx->Depth.Mask)
+ CLEAR_BITS(mask, GL_DEPTH_BUFFER_BIT);
+
+ /* Build bitmask to send to driver Clear function */
+ ddMask = mask & (GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT |
+ GL_ACCUM_BUFFER_BIT);
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ ddMask |= ctx->Color.DrawDestMask;
+ }
+
+ ASSERT(ctx->Driver.Clear);
+ newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled,
+ x, y, width, height );
+
+#ifdef DEBUG
+ {
+ GLbitfield legalBits = DD_FRONT_LEFT_BIT |
+ DD_FRONT_RIGHT_BIT |
+ DD_BACK_LEFT_BIT |
+ DD_BACK_RIGHT_BIT |
+ DD_DEPTH_BIT |
+ DD_STENCIL_BIT |
+ DD_ACCUM_BIT;
+ assert((newMask & (~legalBits)) == 0);
+ }
+#endif
+
+ /* do software clearing here */
+ if (newMask) {
+ if (newMask & ctx->Color.DrawDestMask) clear_color_buffers( ctx );
+ if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx );
+ if (newMask & GL_ACCUM_BUFFER_BIT) gl_clear_accum_buffer( ctx );
+ if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
+ }
+
+ /* clear software-based alpha buffer(s) */
+ if ( (mask & GL_COLOR_BUFFER_BIT) && ctx->Visual->SoftwareAlpha
+ && ctx->Color.ColorMask[RCOMP]) {
+ gl_clear_alpha_buffers( ctx );
+ }
+
+#ifdef PROFILE
+ ctx->ClearTime += gl_time() - t0;
+ ctx->ClearCount++;
+#endif
+ }
+}
+
+
+void
+_mesa_DrawBuffer( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer");
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode));
+
+ switch (mode) {
+ case GL_AUX0:
+ case GL_AUX1:
+ case GL_AUX2:
+ case GL_AUX3:
+ /* AUX buffers not implemented in Mesa at this time */
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;
+ case GL_RIGHT:
+ if (!ctx->Visual->StereoFlag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;
+ }
+ if (ctx->Visual->DBflag)
+ ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
+ else
+ ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
+ break;
+ case GL_FRONT_RIGHT:
+ if (!ctx->Visual->StereoFlag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;
+ }
+ ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
+ break;
+ case GL_BACK_RIGHT:
+ if (!ctx->Visual->StereoFlag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;
+ }
+ if (!ctx->Visual->DBflag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;
+ }
+ ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
+ break;
+ case GL_BACK_LEFT:
+ if (!ctx->Visual->DBflag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;
+ }
+ ctx->Color.DrawDestMask = BACK_LEFT_BIT;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (!ctx->Visual->DBflag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;
+ }
+ if (ctx->Visual->StereoFlag)
+ ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
+ | FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
+ else
+ ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
+ break;
+ case GL_BACK:
+ if (!ctx->Visual->DBflag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;
+ }
+ if (ctx->Visual->StereoFlag)
+ ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
+ else
+ ctx->Color.DrawDestMask = BACK_LEFT_BIT;
+ break;
+ case GL_LEFT:
+ /* never an error */
+ if (ctx->Visual->DBflag)
+ ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
+ else
+ ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
+ break;
+ case GL_FRONT_LEFT:
+ /* never an error */
+ ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
+ break;
+ case GL_FRONT:
+ /* never an error */
+ if (ctx->Visual->StereoFlag)
+ ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
+ else
+ ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
+ break;
+ case GL_NONE:
+ /* never an error */
+ ctx->Color.DrawDestMask = 0;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
+ return;
+ }
+
+ /*
+ * Make the dest buffer mode more precise if possible
+ */
+ if (mode == GL_LEFT && !ctx->Visual->DBflag)
+ ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
+ else if (mode == GL_RIGHT && !ctx->Visual->DBflag)
+ ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
+ else if (mode == GL_FRONT && !ctx->Visual->StereoFlag)
+ ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
+ else if (mode == GL_BACK && !ctx->Visual->StereoFlag)
+ ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
+ else
+ ctx->Color.DriverDrawBuffer = mode;
+
+ /*
+ * Set current alpha buffer pointer
+ */
+ if (ctx->Visual->SoftwareAlpha) {
+ if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
+ ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
+ else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
+ ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha;
+ else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
+ ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha;
+ else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
+ ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha;
+ }
+
+ /*
+ * If we get here there can't have been an error.
+ * Now see if device driver can implement the drawing to the target
+ * buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode
+ * for example. We'll take care of that in the core code by looping
+ * over the individual buffers.
+ */
+ ASSERT(ctx->Driver.SetDrawBuffer);
+ if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) {
+ /* All OK, the driver will do all buffer writes */
+ ctx->Color.MultiDrawBuffer = GL_FALSE;
+ }
+ else {
+ /* We'll have to loop over the multiple draw buffer targets */
+ ctx->Color.MultiDrawBuffer = GL_TRUE;
+ /* Set drawing buffer to front for now */
+ (void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT);
+ }
+
+ ctx->Color.DrawBuffer = mode;
+ ctx->NewState |= NEW_RASTER_OPS;
+}
+
+
+
+void
+_mesa_ReadBuffer( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer");
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode));
+
+ switch (mode) {
+ case GL_AUX0:
+ case GL_AUX1:
+ case GL_AUX2:
+ case GL_AUX3:
+ /* AUX buffers not implemented in Mesa at this time */
+ gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ return;
+ case GL_LEFT:
+ case GL_FRONT:
+ case GL_FRONT_LEFT:
+ /* Front-Left buffer, always exists */
+ ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
+ break;
+ case GL_BACK:
+ case GL_BACK_LEFT:
+ /* Back-Left buffer, requires double buffering */
+ if (!ctx->Visual->DBflag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ return;
+ }
+ ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
+ break;
+ case GL_FRONT_RIGHT:
+ case GL_RIGHT:
+ if (!ctx->Visual->StereoFlag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ return;
+ }
+ ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
+ break;
+ case GL_BACK_RIGHT:
+ if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) {
+ gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ return;
+ }
+ ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
+ return;
+ }
+
+ ctx->Pixel.ReadBuffer = mode;
+ ctx->NewState |= NEW_RASTER_OPS;
+}
+
+
+/*
+ * GL_MESA_resize_buffers extension
+ */
+void
+_mesa_ResizeBuffersMESA( void )
+{
+ GLcontext *ctx = gl_get_current_context();
+
+ GLuint buf_width, buf_height;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ fprintf(stderr, "glResizeBuffersMESA\n");
+
+ /* ask device driver for size of output buffer */
+ (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
+
+ /* see if size of device driver's color buffer (window) has changed */
+ if (ctx->DrawBuffer->Width == (GLint) buf_width &&
+ ctx->DrawBuffer->Height == (GLint) buf_height)
+ return;
+
+ ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
+
+ /* save buffer size */
+ ctx->DrawBuffer->Width = buf_width;
+ ctx->DrawBuffer->Height = buf_height;
+
+ /* Reallocate other buffers if needed. */
+ if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
+ gl_alloc_depth_buffer( ctx );
+ }
+ if (ctx->DrawBuffer->UseSoftwareStencilBuffer) {
+ gl_alloc_stencil_buffer( ctx );
+ }
+ if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
+ gl_alloc_accum_buffer( ctx );
+ }
+ if (ctx->Visual->SoftwareAlpha) {
+ gl_alloc_alpha_buffers( ctx );
+ }
+}