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authorBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
committerBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
commit4753d60dd070bb08d0116076bcc08025c86ce857 (patch)
treeb1516c35acfa41ae17d575b92b8c776bd530297a /src/mesa/main/buffers.c
parent5e54ddc3a69df060c3ca2acbdd45247e30c947d6 (diff)
Added ctx parameter to _mesa_debug()
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c30
1 files changed, 9 insertions, 21 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 295921e1d0b..c549e2736c4 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -1,4 +1,4 @@
-/* $Id: buffers.c,v 1.35 2002/06/13 04:28:29 brianp Exp $ */
+/* $Id: buffers.c,v 1.36 2002/06/15 02:38:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -97,7 +97,7 @@ _mesa_Clear( GLbitfield mask )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug("glClear 0x%x\n", mask);
+ _mesa_debug(ctx, "glClear 0x%x\n", mask);
if (mask & ~(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT |
@@ -146,7 +146,7 @@ _mesa_DrawBuffer( GLenum mode )
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug("glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
+ _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
@@ -267,23 +267,11 @@ _mesa_DrawBuffer( GLenum mode )
}
/*
- * If we get here there can't have been an error.
- * Now see if device driver can implement the drawing to the target
- * buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode
- * for example. We'll take care of that in the core code by looping
- * over the individual buffers.
+ * If we get here there can't have been an error. Now tell the
+ * device driver about it.
*/
ASSERT(ctx->Driver.SetDrawBuffer);
- if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) {
- /* All OK, the driver will do all buffer writes */
- ctx->Color.MultiDrawBuffer = GL_FALSE;
- }
- else {
- /* We'll have to loop over the multiple draw buffer targets */
- ctx->Color.MultiDrawBuffer = GL_TRUE;
- /* Set drawing buffer to front for now */
- (void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT);
- }
+ (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer);
ctx->Color.DrawBuffer = mode;
ctx->NewState |= _NEW_COLOR;
@@ -298,7 +286,7 @@ _mesa_ReadBuffer( GLenum mode )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug("glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
+ _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
@@ -360,7 +348,7 @@ _mesa_ResizeBuffersMESA( void )
GLcontext *ctx = _mesa_get_current_context();
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug("glResizeBuffersMESA\n");
+ _mesa_debug(ctx, "glResizeBuffersMESA\n");
if (ctx) {
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
@@ -416,7 +404,7 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
}
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug("glScissor %d %d %d %d\n", x, y, width, height);
+ _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
if (x == ctx->Scissor.X &&
y == ctx->Scissor.Y &&