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authorMarek Olšák <[email protected]>2014-02-06 19:24:23 +0100
committerMarek Olšák <[email protected]>2014-02-25 16:07:33 +0100
commitdca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch)
tree8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/main/bufferobj.h
parent86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff)
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/bufferobj.h')
-rw-r--r--src/mesa/main/bufferobj.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index 253a386c271..9814552eb96 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -37,19 +37,21 @@
*/
-/** Is the given buffer object currently mapped? */
+/** Is the given buffer object currently mapped by the GL user? */
static inline GLboolean
-_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
+_mesa_bufferobj_mapped(const struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
- return obj->Pointer != NULL;
+ return obj->Mappings[index].Pointer != NULL;
}
/** Can we not use this buffer while mapped? */
static inline GLboolean
_mesa_check_disallowed_mapping(const struct gl_buffer_object *obj)
{
- return _mesa_bufferobj_mapped(obj) &&
- !(obj->AccessFlags & GL_MAP_PERSISTENT_BIT);
+ return _mesa_bufferobj_mapped(obj, MAP_USER) &&
+ !(obj->Mappings[MAP_USER].AccessFlags &
+ GL_MAP_PERSISTENT_BIT);
}
/**
@@ -109,6 +111,9 @@ _mesa_total_buffer_object_memory(struct gl_context *ctx);
extern void
_mesa_init_buffer_object_functions(struct dd_function_table *driver);
+extern void
+_mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
+ struct gl_buffer_object *bufObj);
/*
* API functions