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authorBrian Paul <[email protected]>2011-09-30 21:03:42 -0600
committerBrian Paul <[email protected]>2011-10-01 08:16:36 -0600
commit9520f483b8f1e45fa474674b415554988de5d8d3 (patch)
treeabb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/main/bufferobj.h
parentc707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff)
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/bufferobj.h')
-rw-r--r--src/mesa/main/bufferobj.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index f82e41411b7..b4e70f2f08a 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -39,7 +39,7 @@
/** Is the given buffer object currently mapped? */
-static INLINE GLboolean
+static inline GLboolean
_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
{
return obj->Pointer != NULL;
@@ -50,7 +50,7 @@ _mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
* Mesa uses default buffer objects in several places. Default buffers
* always have Name==0. User created buffers have Name!=0.
*/
-static INLINE GLboolean
+static inline GLboolean
_mesa_is_bufferobj(const struct gl_buffer_object *obj)
{
return obj->Name != 0;
@@ -79,7 +79,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj);
-static INLINE void
+static inline void
_mesa_reference_buffer_object(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj)