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author | Grigori Goronzy <[email protected]> | 2017-07-09 03:27:12 +0200 |
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committer | Grigori Goronzy <[email protected]> | 2017-07-14 21:20:31 +0200 |
commit | 1ad24faa116d9f8fab78ad3b81ff6a3625016e50 (patch) | |
tree | 06af96c7d8194d1578cdafff489d6075d38260ae /src/mesa/main/bufferobj.h | |
parent | 8036198c0f2ac76309b8a5ed447e49da26a1795f (diff) |
mesa/marshal: add marshalling for glClearBuffer*
Add async marshalling/unmarshalling for all glClearBuffer variants.
These entry points are commonly used in general and Alien Isolation
specifically uses glClearBufferiv. Slightly reduces the number of
thread synchronizations with glthread in that game.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/bufferobj.h')
0 files changed, 0 insertions, 0 deletions