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author | Iago Toral Quiroga <[email protected]> | 2015-03-19 10:15:30 +0100 |
---|---|---|
committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-07-14 07:04:04 +0200 |
commit | cd50906e0334d7ad0102e5733a152d55d672776b (patch) | |
tree | eaf91bf1c5d461b56fecf5a1b174e141ae0744e8 /src/mesa/main/bufferobj.c | |
parent | df89ed1591c9d1c55e79fe8effb976c21b172a7d (diff) |
mesa: Add shader storage buffer support to struct gl_context
This includes the array of bindings, the current buffer bound to the
GL_SHADER_STORAGE_BUFFER target and a set of general limits and default
values for shader storage buffers.
v2:
- Use spec values for the new defined constants (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r-- | src/mesa/main/bufferobj.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 66dee680258..c5d4adada48 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -112,6 +112,11 @@ get_buffer_target(struct gl_context *ctx, GLenum target) return &ctx->UniformBuffer; } break; + case GL_SHADER_STORAGE_BUFFER: + if (ctx->Extensions.ARB_shader_storage_buffer_object) { + return &ctx->ShaderStorageBuffer; + } + break; case GL_ATOMIC_COUNTER_BUFFER: if (ctx->Extensions.ARB_shader_atomic_counters) { return &ctx->AtomicBuffer; |