diff options
author | Brian Paul <[email protected]> | 2008-09-04 15:25:45 -0600 |
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committer | Brian Paul <[email protected]> | 2008-09-04 15:25:45 -0600 |
commit | a69fc5129bdf2f245c5bf2e0fe7b542caf7809a9 (patch) | |
tree | bd6af433f80000dd97513781276ca7d0a9671a5a /src/mesa/main/bufferobj.c | |
parent | 9a64440154319738445e203339156e54232908ee (diff) |
mesa: improved gl_buffer_object reference counting
Use new _mesa_reference_buffer_object() function wherever possible.
Fixes buffer object/display list crash reported in ParaView.
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r-- | src/mesa/main/bufferobj.c | 188 |
1 files changed, 92 insertions, 96 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index dc0307feb56..f1e0932b077 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.2 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -166,22 +166,75 @@ _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) if (bufObj->Data) _mesa_free(bufObj->Data); + + /* assign strange values here to help w/ debugging */ + bufObj->RefCount = -1000; + bufObj->Name = ~0; + _mesa_free(bufObj); } + +/** + * Set ptr to bufObj w/ reference counting. + */ void -_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) +_mesa_reference_buffer_object(GLcontext *ctx, + struct gl_buffer_object **ptr, + struct gl_buffer_object *bufObj) { - if (bufObj != ctx->Array.NullBufferObj) { - bufObj->RefCount--; - if (bufObj->RefCount <= 0) { + if (*ptr == bufObj) + return; + + if (*ptr) { + /* Unreference the old texture */ + GLboolean deleteFlag = GL_FALSE; + struct gl_buffer_object *oldObj = *ptr; + + /*_glthread_LOCK_MUTEX(oldObj->Mutex);*/ + ASSERT(oldObj->RefCount > 0); + oldObj->RefCount--; +#if 0 + printf("BufferObj %p %d DECR to %d\n", + (void *) oldObj, oldObj->Name, oldObj->RefCount); +#endif + deleteFlag = (oldObj->RefCount == 0); + /*_glthread_UNLOCK_MUTEX(oldObj->Mutex);*/ + + if (deleteFlag) { + + /* some sanity checking: don't delete a buffer still in use */ ASSERT(ctx->Array.ArrayBufferObj != bufObj); ASSERT(ctx->Array.ElementArrayBufferObj != bufObj); ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj); ASSERT(ctx->Driver.DeleteBuffer); - ctx->Driver.DeleteBuffer(ctx, bufObj); + + ctx->Driver.DeleteBuffer(ctx, oldObj); } + + *ptr = NULL; + } + ASSERT(!*ptr); + + if (bufObj) { + /* reference new texture */ + /*_glthread_LOCK_MUTEX(tex->Mutex);*/ + if (bufObj->RefCount == 0) { + /* this buffer's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted buffer object"); + *ptr = NULL; + } + else { + bufObj->RefCount++; +#if 0 + printf("BufferObj %p %d INCR to %d\n", + (void *) bufObj, bufObj->Name, bufObj->RefCount); +#endif + *ptr = bufObj; + } + /*_glthread_UNLOCK_MUTEX(tex->Mutex);*/ } } @@ -204,33 +257,6 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, /** - * Add the given buffer object to the buffer object pool. - */ -void -_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj ) -{ - if (obj->Name > 0) { - /* insert into hash table */ - _mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj); - } -} - - -/** - * Remove the given buffer object from the buffer object pool. - * Do not deallocate the buffer object though. - */ -void -_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) -{ - if (bufObj->Name > 0) { - /* remove from hash table */ - _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name); - } -} - - -/** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If \c data is \c NULL, * memory will be allocated, but no copy will occur. @@ -400,6 +426,7 @@ _mesa_init_buffer_objects( GLcontext *ctx ) { /* Allocate the default buffer object and set refcount so high that * it never gets deleted. + * XXX with recent/improved refcounting this may not longer be needed. */ ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0); if (ctx->Array.NullBufferObj) @@ -621,6 +648,23 @@ _mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer) } +/** + * If *ptr points to obj, set ptr = the Null/default buffer object. + * This is a helper for buffer object deletion. + * The GL spec says that deleting a buffer object causes it to get + * unbound from all arrays in the current context. + */ +static void +unbind(GLcontext *ctx, + struct gl_buffer_object **ptr, + struct gl_buffer_object *obj) +{ + if (*ptr == obj) { + _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj); + } +} + + /**********************************************************************/ /* API Functions */ @@ -678,28 +722,16 @@ _mesa_BindBufferARB(GLenum target, GLuint buffer) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); return; } - _mesa_save_buffer_object(ctx, newBufObj); + _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj); } } - /* Make new binding */ - *bindTarget = newBufObj; - newBufObj->RefCount++; + /* bind new buffer */ + _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); /* Pass BindBuffer call to device driver */ if (ctx->Driver.BindBuffer && newBufObj) ctx->Driver.BindBuffer( ctx, target, newBufObj ); - - /* decr ref count on old buffer obj, delete if needed */ - if (oldBufObj) { - oldBufObj->RefCount--; - assert(oldBufObj->RefCount >= 0); - if (oldBufObj->RefCount == 0) { - assert(oldBufObj->Name != 0); - ASSERT(ctx->Driver.DeleteBuffer); - ctx->Driver.DeleteBuffer( ctx, oldBufObj ); - } - } } @@ -731,54 +763,18 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) ASSERT(bufObj->Name == ids[i]); - if (ctx->Array.ArrayObj->Vertex.BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->Vertex.BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } - if (ctx->Array.ArrayObj->Normal.BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->Normal.BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } - if (ctx->Array.ArrayObj->Color.BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->Color.BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } - if (ctx->Array.ArrayObj->SecondaryColor.BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } - if (ctx->Array.ArrayObj->FogCoord.BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->FogCoord.BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } - if (ctx->Array.ArrayObj->Index.BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->Index.BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } - if (ctx->Array.ArrayObj->EdgeFlag.BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } + unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj); + unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj); + unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj); + unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj); + unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj); + unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj); + unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj); for (j = 0; j < MAX_TEXTURE_UNITS; j++) { - if (ctx->Array.ArrayObj->TexCoord[j].BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->TexCoord[j].BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } + unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj); } for (j = 0; j < VERT_ATTRIB_MAX; j++) { - if (ctx->Array.ArrayObj->VertexAttrib[j].BufferObj == bufObj) { - bufObj->RefCount--; - ctx->Array.ArrayObj->VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj; - ctx->Array.NullBufferObj->RefCount++; - } + unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj); } if (ctx->Array.ArrayBufferObj == bufObj) { @@ -796,8 +792,8 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) } /* The ID is immediately freed for re-use */ - _mesa_remove_buffer_object(ctx, bufObj); - _mesa_unbind_buffer_object(ctx, bufObj); + _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name); + _mesa_reference_buffer_object(ctx, &bufObj, NULL); } } @@ -846,7 +842,7 @@ _mesa_GenBuffersARB(GLsizei n, GLuint *buffer) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB"); return; } - _mesa_save_buffer_object(ctx, bufObj); + _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj); buffer[i] = first + i; } |