diff options
author | Brian Paul <[email protected]> | 2011-03-11 09:25:21 -0700 |
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committer | Brian Paul <[email protected]> | 2011-03-11 09:25:21 -0700 |
commit | 4293a12c7f0d4fd7ac3a278570f3fe55fc4433a6 (patch) | |
tree | 8cd88b51eac57b8fadaf41e0c563439ad15677c9 /src/mesa/main/bufferobj.c | |
parent | a4a5d7e0dd0fb8888ab939e209b229e0f78139f4 (diff) |
mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
Need to flush rendering (or at least indicate that the rug might be getting
pulled out from underneath us) when a shader, buffer object or query object
is about to be deleted.
Also, this helps to tell the VBO module to unmap its current vertex buffer.
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r-- | src/mesa/main/bufferobj.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 44072fbc50b..3343bb2f40e 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -749,6 +749,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) GET_CURRENT_CONTEXT(ctx); GLsizei i; ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, 0); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)"); |