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authorBrian Paul <[email protected]>2009-05-07 13:30:39 -0600
committerBrian Paul <[email protected]>2009-05-07 14:34:09 -0600
commit4f6b704f9796775d8d9937c3cf75a2901b99b896 (patch)
tree9a5ac7599b7e6f7148b031358b2671a78fbf01ac /src/mesa/main/bufferobj.c
parent105c8529e78db961fee832b6248c3bcf59668bad (diff)
mesa: move the NullBufferObj from GLcontext to gl_shared_state
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state.
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r--src/mesa/main/bufferobj.c16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index a9833762518..1f2070ef473 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -424,16 +424,8 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target,
void
_mesa_init_buffer_objects( GLcontext *ctx )
{
- /* Allocate the default buffer object and set refcount so high that
- * it never gets deleted.
- * XXX with recent/improved refcounting this may not longer be needed.
- */
- ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
- if (ctx->Array.NullBufferObj)
- ctx->Array.NullBufferObj->RefCount = 1000;
-
- ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
- ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayBufferObj = ctx->Shared->NullBufferObj;
+ ctx->Array.ElementArrayBufferObj = ctx->Shared->NullBufferObj;
}
@@ -477,7 +469,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
/* The spec says there's not a buffer object named 0, but we use
* one internally because it simplifies things.
*/
- newBufObj = ctx->Array.NullBufferObj;
+ newBufObj = ctx->Shared->NullBufferObj;
}
else {
/* non-default buffer object */
@@ -744,7 +736,7 @@ unbind(GLcontext *ctx,
struct gl_buffer_object *obj)
{
if (*ptr == obj) {
- _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj);
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
}
}