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authorJamey Sharp <[email protected]>2016-04-25 22:06:40 -0700
committerTimothy Arceri <[email protected]>2016-05-01 18:46:24 +1000
commit595d56cc866638f371626cc1d0137a6a54a7d0f8 (patch)
tree043dd5586c995ae132117d98880c54f156ee4b7b /src/mesa/main/bufferobj.c
parent9fa2e57a738d20a2b77ae0a5e9ad717b529321b4 (diff)
glShaderSource must not change compile status.
OpenGL 4.5 Core Profile section 7.1, in the documentation for CompileShader, says: "Changing the source code of a shader object with ShaderSource does not change its compile status or the compiled shader code." According to Karol Herbst, the game "Divinity: Original Sin - Enhanced Edition" depends on this odd quirk of the spec. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551 Signed-off-by: Jamey Sharp <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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