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author | Jamey Sharp <[email protected]> | 2016-04-25 22:06:40 -0700 |
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committer | Timothy Arceri <[email protected]> | 2016-05-01 18:46:24 +1000 |
commit | 595d56cc866638f371626cc1d0137a6a54a7d0f8 (patch) | |
tree | 043dd5586c995ae132117d98880c54f156ee4b7b /src/mesa/main/bufferobj.c | |
parent | 9fa2e57a738d20a2b77ae0a5e9ad717b529321b4 (diff) |
glShaderSource must not change compile status.
OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code."
According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
Edition" depends on this odd quirk of the spec.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
Signed-off-by: Jamey Sharp <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/bufferobj.c')
0 files changed, 0 insertions, 0 deletions