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authorBrian Paul <[email protected]>2015-02-28 08:57:11 -0700
committerBrian Paul <[email protected]>2015-03-02 08:55:30 -0700
commitc2e130f8201239f836f429cab3beddb4d66a3357 (patch)
tree244eb29a1db25d23e6bd5f276e64817838c470fb /src/mesa/main/bufferobj.c
parentcd6db1989ad98b3e848d3ab132de98dc06274385 (diff)
mesa/main: replace Elements() with ARRAY_SIZE()
We've been using a mix of these two macros for a while now. Let's just use the later everywhere. It seems to be the convention used by other open-source projects. Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r--src/mesa/main/bufferobj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index f026fc39341..e1c5877797a 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1179,7 +1179,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
_mesa_buffer_unmap_all_mappings(ctx, bufObj);
/* unbind any vertex pointers bound to this buffer */
- for (j = 0; j < Elements(vao->VertexBinding); j++) {
+ for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) {
unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj);
}