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authorKenneth Graunke <[email protected]>2014-10-15 13:00:39 -0700
committerKenneth Graunke <[email protected]>2014-10-16 10:56:19 -0700
commit63c6509ad2e2707cca0ff3ba6fbc5582c3e2eea5 (patch)
tree23d89d1d6dd4d0ffa274af59c8ebcc32ec0ece27 /src/mesa/main/bufferobj.c
parentaf31f930ab824e018407dcbeb242100036b3c458 (diff)
mesa: Drop the "target" parameter from NewBufferObject().
NewBufferObject took a "target" parameter, which it blindly passed to _mesa_initialize_buffer_object(), which ignored it. Not much point in passing it around. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r--src/mesa/main/bufferobj.c14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index d6483080c6e..0ee88560ffd 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -389,14 +389,14 @@ convert_clear_buffer_data(struct gl_context *ctx,
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
static struct gl_buffer_object *
-_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
+_mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
{
struct gl_buffer_object *obj;
(void) ctx;
obj = MALLOC_STRUCT(gl_buffer_object);
- _mesa_initialize_buffer_object(ctx, obj, name, target);
+ _mesa_initialize_buffer_object(ctx, obj, name);
return obj;
}
@@ -494,12 +494,10 @@ _mesa_reference_buffer_object_(struct gl_context *ctx,
* Initialize a buffer object to default values.
*/
void
-_mesa_initialize_buffer_object( struct gl_context *ctx,
- struct gl_buffer_object *obj,
- GLuint name, GLenum target )
+_mesa_initialize_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object *obj,
+ GLuint name)
{
- (void) target;
-
memset(obj, 0, sizeof(struct gl_buffer_object));
mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
@@ -906,7 +904,7 @@ _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
* never used before, allocate a buffer object now.
*/
ASSERT(ctx->Driver.NewBufferObject);
- buf = ctx->Driver.NewBufferObject(ctx, buffer, target);
+ buf = ctx->Driver.NewBufferObject(ctx, buffer);
if (!buf) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
return false;