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authorAlan Hourihane <[email protected]>2008-09-11 17:32:18 +0100
committerAlan Hourihane <[email protected]>2008-09-11 17:32:18 +0100
commit47ad296a183929c2007c35c60d722b4ac680417d (patch)
tree62bcc7af01606d32d7f137ccf8f342c9b0a6774a /src/mesa/main/bufferobj.c
parentb6458225039ef4cf5c91080e7547ed73fb264c46 (diff)
parent4d42c5bebf8740ebfc15571d24b6c92f79e09263 (diff)
Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa into gallium-0.2
Conflicts: src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/main/texstore.c src/mesa/tnl/t_vp_build.c src/mesa/vbo/vbo_exec_draw.c
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r--src/mesa/main/bufferobj.c188
1 files changed, 92 insertions, 96 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 8d3ddaf60f0..11e1fd6b2b2 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -166,22 +166,75 @@ _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
if (bufObj->Data)
_mesa_free(bufObj->Data);
+
+ /* assign strange values here to help w/ debugging */
+ bufObj->RefCount = -1000;
+ bufObj->Name = ~0;
+
_mesa_free(bufObj);
}
+
+/**
+ * Set ptr to bufObj w/ reference counting.
+ */
void
-_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
+_mesa_reference_buffer_object(GLcontext *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj)
{
- if (bufObj != ctx->Array.NullBufferObj) {
- bufObj->RefCount--;
- if (bufObj->RefCount <= 0) {
+ if (*ptr == bufObj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old texture */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_buffer_object *oldObj = *ptr;
+
+ /*_glthread_LOCK_MUTEX(oldObj->Mutex);*/
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+#if 0
+ printf("BufferObj %p %d DECR to %d\n",
+ (void *) oldObj, oldObj->Name, oldObj->RefCount);
+#endif
+ deleteFlag = (oldObj->RefCount == 0);
+ /*_glthread_UNLOCK_MUTEX(oldObj->Mutex);*/
+
+ if (deleteFlag) {
+
+ /* some sanity checking: don't delete a buffer still in use */
ASSERT(ctx->Array.ArrayBufferObj != bufObj);
ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer(ctx, bufObj);
+
+ ctx->Driver.DeleteBuffer(ctx, oldObj);
}
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (bufObj) {
+ /* reference new texture */
+ /*_glthread_LOCK_MUTEX(tex->Mutex);*/
+ if (bufObj->RefCount == 0) {
+ /* this buffer's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted buffer object");
+ *ptr = NULL;
+ }
+ else {
+ bufObj->RefCount++;
+#if 0
+ printf("BufferObj %p %d INCR to %d\n",
+ (void *) bufObj, bufObj->Name, bufObj->RefCount);
+#endif
+ *ptr = bufObj;
+ }
+ /*_glthread_UNLOCK_MUTEX(tex->Mutex);*/
}
}
@@ -204,33 +257,6 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
/**
- * Add the given buffer object to the buffer object pool.
- */
-void
-_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj )
-{
- if (obj->Name > 0) {
- /* insert into hash table */
- _mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj);
- }
-}
-
-
-/**
- * Remove the given buffer object from the buffer object pool.
- * Do not deallocate the buffer object though.
- */
-void
-_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
-{
- if (bufObj->Name > 0) {
- /* remove from hash table */
- _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
- }
-}
-
-
-/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If \c data is \c NULL,
* memory will be allocated, but no copy will occur.
@@ -400,6 +426,7 @@ _mesa_init_buffer_objects( GLcontext *ctx )
{
/* Allocate the default buffer object and set refcount so high that
* it never gets deleted.
+ * XXX with recent/improved refcounting this may not longer be needed.
*/
ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
if (ctx->Array.NullBufferObj)
@@ -462,28 +489,16 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
return;
}
- _mesa_save_buffer_object(ctx, newBufObj);
+ _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
}
}
- /* Make new binding */
- *bindTarget = newBufObj;
- newBufObj->RefCount++;
+ /* bind new buffer */
+ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
/* Pass BindBuffer call to device driver */
if (ctx->Driver.BindBuffer && newBufObj)
ctx->Driver.BindBuffer( ctx, target, newBufObj );
-
- /* decr ref count on old buffer obj, delete if needed */
- if (oldBufObj) {
- oldBufObj->RefCount--;
- assert(oldBufObj->RefCount >= 0);
- if (oldBufObj->RefCount == 0) {
- assert(oldBufObj->Name != 0);
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer( ctx, oldBufObj );
- }
- }
}
@@ -716,6 +731,23 @@ _mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer)
}
+/**
+ * If *ptr points to obj, set ptr = the Null/default buffer object.
+ * This is a helper for buffer object deletion.
+ * The GL spec says that deleting a buffer object causes it to get
+ * unbound from all arrays in the current context.
+ */
+static void
+unbind(GLcontext *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *obj)
+{
+ if (*ptr == obj) {
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj);
+ }
+}
+
+
/**********************************************************************/
/* API Functions */
@@ -759,54 +791,18 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
ASSERT(bufObj->Name == ids[i]);
- if (ctx->Array.ArrayObj->Vertex.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->Vertex.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->Normal.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->Normal.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->Color.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->Color.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->SecondaryColor.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->FogCoord.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->Index.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->Index.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->EdgeFlag.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
+ unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj);
for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
- if (ctx->Array.ArrayObj->TexCoord[j].BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
+ unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj);
}
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- if (ctx->Array.ArrayObj->VertexAttrib[j].BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
+ unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj);
}
if (ctx->Array.ArrayBufferObj == bufObj) {
@@ -824,8 +820,8 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
}
/* The ID is immediately freed for re-use */
- _mesa_remove_buffer_object(ctx, bufObj);
- _mesa_unbind_buffer_object(ctx, bufObj);
+ _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
}
@@ -874,7 +870,7 @@ _mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
return;
}
- _mesa_save_buffer_object(ctx, bufObj);
+ _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj);
buffer[i] = first + i;
}