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authorFredrik Höglund <[email protected]>2013-11-12 17:28:12 +0100
committerFredrik Höglund <[email protected]>2014-05-02 02:53:25 +0200
commit4bd82720880bef34895f34ac8141d0d9246b2b6d (patch)
treed84a2a117882038956f8c0f404b240da90a61491 /src/mesa/main/blit.c
parent6bf8ac846aeb8b6e53b4a3545ee5f8ce94055ae7 (diff)
mesa: Add a _BoundTextures field in gl_texture_unit
This will be used by glBindTextures() when unbinding textures, to avoid having to loop over all the targets. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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