diff options
author | Brian Paul <[email protected]> | 2014-02-01 08:58:43 -0700 |
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committer | Brian Paul <[email protected]> | 2014-02-02 06:52:37 -0700 |
commit | bfcb9bb20451aa7c74d8769ae043fb11503e8453 (patch) | |
tree | 7431e030440342f52cacfd5c33ebafa389678e8e /src/mesa/main/blit.c | |
parent | 20fedfd80aa2402d2033215c538894c9f81e422a (diff) |
mesa: move glBlitFramebuffer code into new blit.c file
Just for better organization.
v2: update gl_genexec.py too (not api_exec.c)
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/blit.c')
-rw-r--r-- | src/mesa/main/blit.c | 513 |
1 files changed, 513 insertions, 0 deletions
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c new file mode 100644 index 00000000000..0b70a3da43f --- /dev/null +++ b/src/mesa/main/blit.c @@ -0,0 +1,513 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2013 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * glBlitFramebuffer functions. + */ + +#include <stdbool.h> + +#include "context.h" +#include "enums.h" +#include "blit.h" +#include "fbobject.h" +#include "glformats.h" +#include "mtypes.h" +#include "state.h" + + +/** Set this to 1 to debug/log glBlitFramebuffer() calls */ +#define DEBUG_BLIT 0 + + + +static const struct gl_renderbuffer_attachment * +find_attachment(const struct gl_framebuffer *fb, + const struct gl_renderbuffer *rb) +{ + GLuint i; + for (i = 0; i < Elements(fb->Attachment); i++) { + if (fb->Attachment[i].Renderbuffer == rb) + return &fb->Attachment[i]; + } + return NULL; +} + + +/** + * Helper function for checking if the datatypes of color buffers are + * compatible for glBlitFramebuffer. From the 3.1 spec, page 198: + * + * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT + * and any of the following conditions hold: + * - The read buffer contains fixed-point or floating-point values and any + * draw buffer contains neither fixed-point nor floating-point values. + * - The read buffer contains unsigned integer values and any draw buffer + * does not contain unsigned integer values. + * - The read buffer contains signed integer values and any draw buffer + * does not contain signed integer values." + */ +static GLboolean +compatible_color_datatypes(mesa_format srcFormat, mesa_format dstFormat) +{ + GLenum srcType = _mesa_get_format_datatype(srcFormat); + GLenum dstType = _mesa_get_format_datatype(dstFormat); + + if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) { + assert(srcType == GL_UNSIGNED_NORMALIZED || + srcType == GL_SIGNED_NORMALIZED || + srcType == GL_FLOAT); + /* Boil any of those types down to GL_FLOAT */ + srcType = GL_FLOAT; + } + + if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) { + assert(dstType == GL_UNSIGNED_NORMALIZED || + dstType == GL_SIGNED_NORMALIZED || + dstType == GL_FLOAT); + /* Boil any of those types down to GL_FLOAT */ + dstType = GL_FLOAT; + } + + return srcType == dstType; +} + + +static GLboolean +compatible_resolve_formats(const struct gl_renderbuffer *readRb, + const struct gl_renderbuffer *drawRb) +{ + GLenum readFormat, drawFormat; + + /* The simple case where we know the backing Mesa formats are the same. + */ + if (_mesa_get_srgb_format_linear(readRb->Format) == + _mesa_get_srgb_format_linear(drawRb->Format)) { + return GL_TRUE; + } + + /* The Mesa formats are different, so we must check whether the internal + * formats are compatible. + * + * Under some circumstances, the user may request e.g. two GL_RGBA8 + * textures and get two entirely different Mesa formats like RGBA8888 and + * ARGB8888. Drivers behaving like that should be able to cope with + * non-matching formats by themselves, because it's not the user's fault. + * + * Blits between linear and sRGB formats are also allowed. + */ + readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat); + drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat); + readFormat = _mesa_get_linear_internalformat(readFormat); + drawFormat = _mesa_get_linear_internalformat(drawFormat); + + if (readFormat == drawFormat) { + return GL_TRUE; + } + + return GL_FALSE; +} + + +static GLboolean +is_valid_blit_filter(const struct gl_context *ctx, GLenum filter) +{ + switch (filter) { + case GL_NEAREST: + case GL_LINEAR: + return true; + case GL_SCALED_RESOLVE_FASTEST_EXT: + case GL_SCALED_RESOLVE_NICEST_EXT: + return ctx->Extensions.EXT_framebuffer_multisample_blit_scaled; + default: + return false; + } +} + + +/** + * Blit rectangular region, optionally from one framebuffer to another. + * + * Note, if the src buffer is multisampled and the dest is not, this is + * when the samples must be resolved to a single color. + */ +void GLAPIENTRY +_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); + const struct gl_framebuffer *readFb, *drawFb; + GET_CURRENT_CONTEXT(ctx); + + FLUSH_VERTICES(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, + "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, _mesa_lookup_enum_by_nr(filter)); + + if (ctx->NewState) { + _mesa_update_state(ctx); + } + + readFb = ctx->ReadBuffer; + drawFb = ctx->DrawBuffer; + + if (!readFb || !drawFb) { + /* This will normally never happen but someday we may want to + * support MakeCurrent() with no drawables. + */ + return; + } + + /* check for complete framebuffers */ + if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || + readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glBlitFramebufferEXT(incomplete draw/read buffers)"); + return; + } + + if (!is_valid_blit_filter(ctx, filter)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(%s)", + _mesa_lookup_enum_by_nr(filter)); + return; + } + + if ((filter == GL_SCALED_RESOLVE_FASTEST_EXT || + filter == GL_SCALED_RESOLVE_NICEST_EXT) && + (readFb->Visual.samples == 0 || drawFb->Visual.samples > 0)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(%s)", + _mesa_lookup_enum_by_nr(filter)); + return; + } + + if (mask & ~legalMaskBits) { + _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); + return; + } + + /* depth/stencil must be blitted with nearest filtering */ + if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) + && filter != GL_NEAREST) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)"); + return; + } + + /* get color read/draw renderbuffers */ + if (mask & GL_COLOR_BUFFER_BIT) { + const GLuint numColorDrawBuffers = ctx->DrawBuffer->_NumColorDrawBuffers; + const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer; + const struct gl_renderbuffer *colorDrawRb = NULL; + GLuint i; + + /* From the EXT_framebuffer_object spec: + * + * "If a buffer is specified in <mask> and does not exist in both + * the read and draw framebuffers, the corresponding bit is silently + * ignored." + */ + if (!colorReadRb || numColorDrawBuffers == 0) { + mask &= ~GL_COLOR_BUFFER_BIT; + } + else { + for (i = 0; i < numColorDrawBuffers; i++) { + colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i]; + if (!colorDrawRb) + continue; + + /* Page 193 (page 205 of the PDF) in section 4.3.2 of the OpenGL + * ES 3.0.1 spec says: + * + * "If the source and destination buffers are identical, an + * INVALID_OPERATION error is generated. Different mipmap + * levels of a texture, different layers of a three- + * dimensional texture or two-dimensional array texture, and + * different faces of a cube map texture do not constitute + * identical buffers." + */ + if (_mesa_is_gles3(ctx) && (colorDrawRb == colorReadRb)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebuffer(source and destination color " + "buffer cannot be the same)"); + return; + } + + if (!compatible_color_datatypes(colorReadRb->Format, + colorDrawRb->Format)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(color buffer datatypes mismatch)"); + return; + } + /* extra checks for multisample copies... */ + if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { + /* color formats must match */ + if (!compatible_resolve_formats(colorReadRb, colorDrawRb)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(bad src/dst multisample pixel formats)"); + return; + } + } + } + if (filter != GL_NEAREST) { + /* From EXT_framebuffer_multisample_blit_scaled specification: + * "Calling BlitFramebuffer will result in an INVALID_OPERATION error + * if filter is not NEAREST and read buffer contains integer data." + */ + GLenum type = _mesa_get_format_datatype(colorReadRb->Format); + if (type == GL_INT || type == GL_UNSIGNED_INT) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(integer color type)"); + return; + } + } + } + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + struct gl_renderbuffer *readRb = + readFb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *drawRb = + drawFb->Attachment[BUFFER_STENCIL].Renderbuffer; + + /* From the EXT_framebuffer_object spec: + * + * "If a buffer is specified in <mask> and does not exist in both + * the read and draw framebuffers, the corresponding bit is silently + * ignored." + */ + if ((readRb == NULL) || (drawRb == NULL)) { + mask &= ~GL_STENCIL_BUFFER_BIT; + } + else { + int read_z_bits, draw_z_bits; + + if (_mesa_is_gles3(ctx) && (drawRb == readRb)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebuffer(source and destination stencil " + "buffer cannot be the same)"); + return; + } + + if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { + /* There is no need to check the stencil datatype here, because + * there is only one: GL_UNSIGNED_INT. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebuffer(stencil attachment format mismatch)"); + return; + } + + read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS); + draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS); + + /* If both buffers also have depth data, the depth formats must match + * as well. If one doesn't have depth, it's not blitted, so we should + * ignore the depth format check. + */ + if (read_z_bits > 0 && draw_z_bits > 0 && + (read_z_bits != draw_z_bits || + _mesa_get_format_datatype(readRb->Format) != + _mesa_get_format_datatype(drawRb->Format))) { + + _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebuffer" + "(stencil attachment depth format mismatch)"); + return; + } + } + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + struct gl_renderbuffer *readRb = + readFb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *drawRb = + drawFb->Attachment[BUFFER_DEPTH].Renderbuffer; + + /* From the EXT_framebuffer_object spec: + * + * "If a buffer is specified in <mask> and does not exist in both + * the read and draw framebuffers, the corresponding bit is silently + * ignored." + */ + if ((readRb == NULL) || (drawRb == NULL)) { + mask &= ~GL_DEPTH_BUFFER_BIT; + } + else { + int read_s_bit, draw_s_bit; + + if (_mesa_is_gles3(ctx) && (drawRb == readRb)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebuffer(source and destination depth " + "buffer cannot be the same)"); + return; + } + + if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) || + (_mesa_get_format_datatype(readRb->Format) != + _mesa_get_format_datatype(drawRb->Format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebuffer(depth attachment format mismatch)"); + return; + } + + read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS); + draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS); + + /* If both buffers also have stencil data, the stencil formats must + * match as well. If one doesn't have stencil, it's not blitted, so + * we should ignore the stencil format check. + */ + if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebuffer" + "(depth attachment stencil bits mismatch)"); + return; + } + } + } + + + if (_mesa_is_gles3(ctx)) { + /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES + * 3.0.1 spec says: + * + * "If SAMPLE_BUFFERS for the draw framebuffer is greater than zero, + * an INVALID_OPERATION error is generated." + */ + if (drawFb->Visual.samples > 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebuffer(destination samples must be 0)"); + return; + } + + /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES + * 3.0.1 spec says: + * + * "If SAMPLE_BUFFERS for the read framebuffer is greater than zero, + * no copy is performed and an INVALID_OPERATION error is generated + * if the formats of the read and draw framebuffers are not + * identical or if the source and destination rectangles are not + * defined with the same (X0, Y0) and (X1, Y1) bounds." + * + * The format check was made above because desktop OpenGL has the same + * requirement. + */ + if (readFb->Visual.samples > 0 + && (srcX0 != dstX0 || srcY0 != dstY0 + || srcX1 != dstX1 || srcY1 != dstY1)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebuffer(bad src/dst multisample region)"); + return; + } + } else { + if (readFb->Visual.samples > 0 && + drawFb->Visual.samples > 0 && + readFb->Visual.samples != drawFb->Visual.samples) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(mismatched samples)"); + return; + } + + /* extra checks for multisample copies... */ + if ((readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) && + (filter == GL_NEAREST || filter == GL_LINEAR)) { + /* src and dest region sizes must be the same */ + if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) || + abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(bad src/dst multisample region sizes)"); + return; + } + } + } + + /* Debug code */ + if (DEBUG_BLIT) { + const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer; + const struct gl_renderbuffer *colorDrawRb = NULL; + GLuint i = 0; + + printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," + " 0x%x, 0x%x)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); + if (colorReadRb) { + const struct gl_renderbuffer_attachment *att; + + att = find_attachment(readFb, colorReadRb); + printf(" Src FBO %u RB %u (%dx%d) ", + readFb->Name, colorReadRb->Name, + colorReadRb->Width, colorReadRb->Height); + if (att && att->Texture) { + printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); + } + printf("\n"); + + /* Print all active color render buffers */ + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i]; + if (!colorDrawRb) + continue; + + att = find_attachment(drawFb, colorDrawRb); + printf(" Dst FBO %u RB %u (%dx%d) ", + drawFb->Name, colorDrawRb->Name, + colorDrawRb->Width, colorDrawRb->Height); + if (att && att->Texture) { + printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); + } + printf("\n"); + } + } + } + + if (!mask || + (srcX1 - srcX0) == 0 || (srcY1 - srcY0) == 0 || + (dstX1 - dstX0) == 0 || (dstY1 - dstY0) == 0) { + return; + } + + ASSERT(ctx->Driver.BlitFramebuffer); + ctx->Driver.BlitFramebuffer(ctx, + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); +} |