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authorBrian Paul <[email protected]>2015-02-28 08:57:11 -0700
committerBrian Paul <[email protected]>2015-03-02 08:55:30 -0700
commitc2e130f8201239f836f429cab3beddb4d66a3357 (patch)
tree244eb29a1db25d23e6bd5f276e64817838c470fb /src/mesa/main/blit.c
parentcd6db1989ad98b3e848d3ab132de98dc06274385 (diff)
mesa/main: replace Elements() with ARRAY_SIZE()
We've been using a mix of these two macros for a while now. Let's just use the later everywhere. It seems to be the convention used by other open-source projects. Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/blit.c')
-rw-r--r--src/mesa/main/blit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c
index b244c8de846..28987232140 100644
--- a/src/mesa/main/blit.c
+++ b/src/mesa/main/blit.c
@@ -48,7 +48,7 @@ find_attachment(const struct gl_framebuffer *fb,
const struct gl_renderbuffer *rb)
{
GLuint i;
- for (i = 0; i < Elements(fb->Attachment); i++) {
+ for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
if (fb->Attachment[i].Renderbuffer == rb)
return &fb->Attachment[i];
}