diff options
author | Marek Olšák <[email protected]> | 2018-01-31 03:03:25 +0100 |
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committer | Marek Olšák <[email protected]> | 2018-02-04 01:50:10 +0100 |
commit | af3685d14936844f79e6f372b4b258e29375f21b (patch) | |
tree | 84c3ab4b661bceaf4364be3e7c9501cb6b50537e /src/mesa/main/blend.h | |
parent | 83e60ce927142752c57163fcb8b30eca2370d014 (diff) |
mesa: change ctx->Color.ColorMask into a 32-bit bitmask
4 bits per draw buffer, 8 draw buffers in total --> 32 bits.
This is easier to work with.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/blend.h')
-rw-r--r-- | src/mesa/main/blend.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/blend.h b/src/mesa/main/blend.h index c95bc578961..6e56f2fd1ea 100644 --- a/src/mesa/main/blend.h +++ b/src/mesa/main/blend.h @@ -198,4 +198,14 @@ _mesa_flush_vertices_for_blend_adv(struct gl_context *ctx, _mesa_flush_vertices_for_blend_state(ctx); } +static inline GLbitfield +_mesa_replicate_colormask(GLbitfield mask0, unsigned num_buffers) +{ + GLbitfield mask = mask0; + + for (unsigned i = 1; i < num_buffers; i++) + mask |= mask0 << (i * 4); + return mask; +} + #endif |