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author | Roland Scheidegger <[email protected]> | 2006-06-02 22:47:31 +0000 |
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committer | Roland Scheidegger <[email protected]> | 2006-06-02 22:47:31 +0000 |
commit | 98c791b543c4ba86b8bb54488bd872b33b10b1aa (patch) | |
tree | 1ca4402bf5f877c35f78fcc79f3f628d918de487 /src/mesa/main/blend.h | |
parent | 65ced474536bad23ee204170918f56eb8f8c4bf9 (diff) |
implement arb_vertex_program in hw for r200. Code contains still some hacks, generic attribs cause a fallback, but otherwise it seems to work quite well. Passes all glean vertProg1 tests with the exception of the degnerated LIT case (which is a hw limitation), as well as runs the r200 render path of doom3/quake4 (1.1 patch needed for quake4). The code is heavily borrowed from the r300 driver as vertex programs encoding is almost identical. arb_vertex_program is not yet announced by default and still needs to be enabled via driconf.
Diffstat (limited to 'src/mesa/main/blend.h')
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