diff options
author | Brian Paul <[email protected]> | 2000-02-02 22:08:26 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-02-02 22:08:26 +0000 |
commit | b34024bc6207efb460e621ccd9bc08b944b2c235 (patch) | |
tree | 2ea574e6c96e84b1e9ee88e542ebc03db67560a8 /src/mesa/main/blend.c | |
parent | 42fcf03e3a39eb68889f25c279203183e2d820e9 (diff) |
replaced gl_ prefix with _mesa_ prefix on blend funcs
Diffstat (limited to 'src/mesa/main/blend.c')
-rw-r--r-- | src/mesa/main/blend.c | 72 |
1 files changed, 41 insertions, 31 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index e042945d2c9..9600ce81329 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -1,4 +1,4 @@ -/* $Id: blend.c,v 1.10 1999/11/24 18:48:31 brianp Exp $ */ +/* $Id: blend.c,v 1.11 2000/02/02 22:08:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -41,7 +41,8 @@ #endif -void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) +void +_mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc"); @@ -273,8 +274,9 @@ _mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha /* * Common transparency blending mode. */ -static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI +blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); @@ -318,8 +320,9 @@ static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyt /* * Add src and dest. */ -static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI +blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); @@ -337,7 +340,7 @@ static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 ); rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 ); rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 ); - } + } } } @@ -346,20 +349,21 @@ static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], /* * Blend min function (for GL_EXT_blend_minmax) */ -static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI +blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT); (void) ctx; for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); - } + if (mask[i]) { + rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); + rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); + } } } @@ -368,8 +372,9 @@ static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], /* * Blend max function (for GL_EXT_blend_minmax) */ -static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI +blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT); @@ -378,10 +383,10 @@ static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], for (i=0;i<n;i++) { if (mask[i]) { rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); - } + rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); + } } } @@ -390,8 +395,9 @@ static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], /* * Modulate: result = src * dest */ -static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI +blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; (void) ctx; @@ -419,8 +425,9 @@ static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte ma * In/Out: rgba - the incoming and modified pixels * Input: dest - the pixels from the dest color buffer */ -static void _BLENDAPI blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI +blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLfloat rscale = 1.0F / 255.0F; GLfloat gscale = 1.0F / 255.0F; @@ -732,7 +739,8 @@ static void set_blend_function( GLcontext *ctx ) */ if (gl_x86_cpu_features & GL_CPU_MMX) { gl_mmx_set_blend_function (ctx); - } else + } + else #endif if (srcRGB != srcA || dstRGB != dstA) { ctx->Color.BlendFunc = blend_general; @@ -771,8 +779,9 @@ static void set_blend_function( GLcontext *ctx ) * mask - boolean mask indicating which pixels to blend. * In/Out: rgba - pixel values */ -void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4], const GLubyte mask[] ) +void +_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + GLubyte rgba[][4], const GLubyte mask[] ) { GLubyte dest[MAX_WIDTH][4]; @@ -801,9 +810,10 @@ void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y, * mask - boolean mask indicating which pixels to blend. * In/Out: rgba - pixel values */ -void gl_blend_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) +void +_mesa_blend_pixels( GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[] ) { GLubyte dest[PB_SIZE][4]; |