diff options
author | Marek Olšák <[email protected]> | 2018-01-31 03:03:25 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2018-02-04 01:50:10 +0100 |
commit | af3685d14936844f79e6f372b4b258e29375f21b (patch) | |
tree | 84c3ab4b661bceaf4364be3e7c9501cb6b50537e /src/mesa/main/blend.c | |
parent | 83e60ce927142752c57163fcb8b30eca2370d014 (diff) |
mesa: change ctx->Color.ColorMask into a 32-bit bitmask
4 bits per draw buffer, 8 draw buffers in total --> 32 bits.
This is easier to work with.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/blend.c')
-rw-r--r-- | src/mesa/main/blend.c | 53 |
1 files changed, 20 insertions, 33 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index ec8e27e1d4d..34e8d11569d 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -974,33 +974,23 @@ _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { GET_CURRENT_CONTEXT(ctx); - GLubyte tmp[4]; - GLuint i; - GLboolean flushed; if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n", red, green, blue, alpha); - /* Shouldn't have any information about channel depth in core mesa - * -- should probably store these as the native booleans: - */ - tmp[RCOMP] = red ? 0xff : 0x0; - tmp[GCOMP] = green ? 0xff : 0x0; - tmp[BCOMP] = blue ? 0xff : 0x0; - tmp[ACOMP] = alpha ? 0xff : 0x0; - - flushed = GL_FALSE; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) { - if (!flushed) { - FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR); - ctx->NewDriverState |= ctx->DriverFlags.NewColorMask; - } - flushed = GL_TRUE; - COPY_4UBV(ctx->Color.ColorMask[i], tmp); - } - } + GLbitfield mask = (!!red) | + ((!!green) << 1) | + ((!!blue) << 2) | + ((!!alpha) << 3); + mask = _mesa_replicate_colormask(mask, ctx->Const.MaxDrawBuffers); + + if (ctx->Color.ColorMask == mask) + return; + + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR); + ctx->NewDriverState |= ctx->DriverFlags.NewColorMask; + ctx->Color.ColorMask = mask; if (ctx->Driver.ColorMask) ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); @@ -1014,7 +1004,6 @@ void GLAPIENTRY _mesa_ColorMaski(GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - GLubyte tmp[4]; GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) @@ -1026,20 +1015,18 @@ _mesa_ColorMaski(GLuint buf, GLboolean red, GLboolean green, return; } - /* Shouldn't have any information about channel depth in core mesa - * -- should probably store these as the native booleans: - */ - tmp[RCOMP] = red ? 0xff : 0x0; - tmp[GCOMP] = green ? 0xff : 0x0; - tmp[BCOMP] = blue ? 0xff : 0x0; - tmp[ACOMP] = alpha ? 0xff : 0x0; + GLbitfield mask = (!!red) | + ((!!green) << 1) | + ((!!blue) << 2) | + ((!!alpha) << 3); - if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf])) + if (GET_COLORMASK(ctx->Color.ColorMask, buf) == mask) return; FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR); ctx->NewDriverState |= ctx->DriverFlags.NewColorMask; - COPY_4UBV(ctx->Color.ColorMask[buf], tmp); + ctx->Color.ColorMask &= ~(0xf << (4 * buf)); + ctx->Color.ColorMask |= mask << (4 * buf); } @@ -1190,7 +1177,7 @@ void _mesa_init_color( struct gl_context * ctx ) /* Color buffer group */ ctx->Color.IndexMask = ~0u; - memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); + ctx->Color.ColorMask = 0xffffffff; ctx->Color.ClearIndex = 0; ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 ); ctx->Color.AlphaEnabled = GL_FALSE; |