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authorTimothy Arceri <[email protected]>2017-06-28 15:21:51 +1000
committerTimothy Arceri <[email protected]>2017-06-29 08:54:11 +1000
commitf21a764092b9f031c459f1b4f22b08a33da5111f (patch)
treebedd8c833df0596e996ee700951a6f88dc9bbe16 /src/mesa/main/blend.c
parent87bc32166afc00dedd1e95b1e11ceef26a994fe0 (diff)
mesa: create some glBlendFunc*() helper functions
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/main/blend.c')
-rw-r--r--src/mesa/main/blend.c131
1 files changed, 81 insertions, 50 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 3fa9678730d..b06ec334062 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -157,20 +157,6 @@ validate_blend_factors(struct gl_context *ctx, const char *func,
}
-/**
- * Specify the blending operation.
- *
- * \param sfactor source factor operator.
- * \param dfactor destination factor operator.
- *
- * \sa glBlendFunc, glBlendFuncSeparateEXT
- */
-void GLAPIENTRY
-_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
-{
- _mesa_BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
-}
-
static GLboolean
blend_factor_is_dual_src(GLenum factor)
{
@@ -203,40 +189,23 @@ num_buffers(const struct gl_context *ctx)
}
-/**
- * Set the separate blend source/dest factors for all draw buffers.
- *
- * \param sfactorRGB RGB source factor operator.
- * \param dfactorRGB RGB destination factor operator.
- * \param sfactorA alpha source factor operator.
- * \param dfactorA alpha destination factor operator.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
+/* Returns true if there was no change */
+static bool
+skip_blend_state_update(const struct gl_context *ctx,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
{
- GET_CURRENT_CONTEXT(ctx);
- const unsigned numBuffers = num_buffers(ctx);
- unsigned buf;
- bool changed = false;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
- _mesa_enum_to_string(sfactorRGB),
- _mesa_enum_to_string(dfactorRGB),
- _mesa_enum_to_string(sfactorA),
- _mesa_enum_to_string(dfactorA));
-
/* Check if we're really changing any state. If not, return early. */
if (ctx->Color._BlendFuncPerBuffer) {
+ const unsigned numBuffers = num_buffers(ctx);
+
/* Check all per-buffer states */
- for (buf = 0; buf < numBuffers; buf++) {
+ for (unsigned buf = 0; buf < numBuffers; buf++) {
if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
ctx->Color.Blend[buf].SrcA != sfactorA ||
ctx->Color.Blend[buf].DstA != dfactorA) {
- changed = true;
- break;
+ return false;
}
}
}
@@ -246,23 +215,24 @@ _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
ctx->Color.Blend[0].DstRGB != dfactorRGB ||
ctx->Color.Blend[0].SrcA != sfactorA ||
ctx->Color.Blend[0].DstA != dfactorA) {
- changed = true;
+ return false;
}
}
- if (!changed)
- return;
+ return true;
+}
- if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
- sfactorRGB, dfactorRGB,
- sfactorA, dfactorA)) {
- return;
- }
+static void
+blend_func_separate(struct gl_context *ctx,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR);
ctx->NewDriverState |= ctx->DriverFlags.NewBlend;
- for (buf = 0; buf < numBuffers; buf++) {
+ const unsigned numBuffers = num_buffers(ctx);
+ for (unsigned buf = 0; buf < numBuffers; buf++) {
ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
ctx->Color.Blend[buf].DstRGB = dfactorRGB;
ctx->Color.Blend[buf].SrcA = sfactorA;
@@ -270,7 +240,7 @@ _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
}
update_uses_dual_src(ctx, 0);
- for (buf = 1; buf < numBuffers; buf++) {
+ for (unsigned buf = 1; buf < numBuffers; buf++) {
ctx->Color.Blend[buf]._UsesDualSrc = ctx->Color.Blend[0]._UsesDualSrc;
}
@@ -283,6 +253,67 @@ _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
}
+/**
+ * Specify the blending operation.
+ *
+ * \param sfactor source factor operator.
+ * \param dfactor destination factor operator.
+ *
+ * \sa glBlendFunc, glBlendFuncSeparateEXT
+ */
+void GLAPIENTRY
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (skip_blend_state_update(ctx, sfactor, dfactor, sfactor, dfactor))
+ return;
+
+ if (!validate_blend_factors(ctx, "glBlendFunc",
+ sfactor, dfactor, sfactor, dfactor)) {
+ return;
+ }
+
+ blend_func_separate(ctx, sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set the separate blend source/dest factors for all draw buffers.
+ *
+ * \param sfactorRGB RGB source factor operator.
+ * \param dfactorRGB RGB destination factor operator.
+ * \param sfactorA alpha source factor operator.
+ * \param dfactorA alpha destination factor operator.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_enum_to_string(sfactorRGB),
+ _mesa_enum_to_string(dfactorRGB),
+ _mesa_enum_to_string(sfactorA),
+ _mesa_enum_to_string(dfactorA));
+
+
+
+ if (skip_blend_state_update(ctx, sfactorRGB, dfactorRGB, sfactorA, dfactorA))
+ return;
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ blend_func_separate(ctx, sfactorRGB, dfactorRGB, sfactorA, dfactorA);
+}
+
+
void GLAPIENTRY
_mesa_BlendFunciARB_no_error(GLuint buf, GLenum sfactor, GLenum dfactor)
{