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authorBrian Paul <[email protected]>2000-10-30 16:32:42 +0000
committerBrian Paul <[email protected]>2000-10-30 16:32:42 +0000
commit9499e017b7e05411a32b3e4fa94885eaec0d7277 (patch)
tree5fcb3ec3bc037e24e652aeebb8c37f97aab7becf /src/mesa/main/blend.c
parentcaef4a35d602669f742524757bef3c63f0c164a8 (diff)
Removed UPDATE_IMAGE_TRANSFER_STATE, use _NEW_PIXEL flag instead.
More minor GLchan changes. Silence some compiler warnings in cva.[ch]
Diffstat (limited to 'src/mesa/main/blend.c')
-rw-r--r--src/mesa/main/blend.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 65f890d10fa..4f20d269ac2 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -1,4 +1,4 @@
-/* $Id: blend.c,v 1.22 2000/10/30 13:31:59 keithw Exp $ */
+/* $Id: blend.c,v 1.23 2000/10/30 16:32:43 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -370,19 +370,23 @@ blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) / 255;
const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) / 255;
#else
+#if CHAN_BITS == 8
/* This satisfies Glean and should be reasonably fast */
/* Contributed by Nathan Hand */
-#if CHAN_BITS == 8
#define DIV255(X) (((X) << 8) + (X) + 256) >> 16
-#else
-XXX todo
-#endif
const GLint s = CHAN_MAX - t;
const GLint r = DIV255(rgba[i][RCOMP] * t + dest[i][RCOMP] * s);
const GLint g = DIV255(rgba[i][GCOMP] * t + dest[i][GCOMP] * s);
const GLint b = DIV255(rgba[i][BCOMP] * t + dest[i][BCOMP] * s);
const GLint a = DIV255(rgba[i][ACOMP] * t + dest[i][ACOMP] * s);
#undef DIV255
+#else
+ const GLint s = CHAN_MAX - t;
+ const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) / CHAN_MAX;
+ const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) / CHAN_MAX;
+ const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) / CHAN_MAX;
+ const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) / CHAN_MAX;
+#endif
#endif
ASSERT(r <= CHAN_MAX);
ASSERT(g <= CHAN_MAX);
@@ -926,7 +930,7 @@ _mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
void
_mesa_blend_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
- GLchan rgba[][4], const GLchan mask[] )
+ GLchan rgba[][4], const GLubyte mask[] )
{
GLchan dest[PB_SIZE][4];