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authorVille Syrjälä <[email protected]>2014-04-24 14:11:44 +0300
committerVille Syrjälä <[email protected]>2014-05-01 23:56:34 +0300
commiteb502c31a0ed994258fca0c9d2fef6810dc64233 (patch)
treec40aca7376f9b8d4e4f0376d6d8ef1675ec557a3 /src/mesa/main/blend.c
parentc1d4d4999303f9167b20f4e0674b9436e6295cf7 (diff)
i965: Fix format of private renderbuffers
intel_alloc_renderbuffer_storage() will clobber rb->Format which was already set up by intel_create_renderbuffer(). This causes the driver to potentially create the depth buffer in the wrong format. In practice this makes the depth buffer Z24 even if the visual has depthBits==16. The incorrect depth buffer format doesn't seem to cause any actual problems in i965, but it seems like we should fix it anyway. I see Z16 has been more or less deprecated in the driver except the for the depthBits==16 case. But if we want to use Z24 even in that case (not sure it's really legal?) it would look better if the code made that decision explicitly rather than relying on the format to get magically overwritten by the renderbuffer code. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
Diffstat (limited to 'src/mesa/main/blend.c')
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