diff options
author | Ian Romanick <[email protected]> | 2012-12-14 15:01:48 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-01-18 17:35:33 -0800 |
commit | 8ef3c83ffe538d09380baaac5c3cd86a9f97ca47 (patch) | |
tree | ed379196951087c4f089013c9b7fe82a19c7b370 /src/mesa/main/bitset.h | |
parent | 5938c7774ff973612358ca52691c3eb73171e2e7 (diff) |
mesa: Array uniform names are supposed to have [0] appended
This is required by OpenGL ES 3.0 and desktop OpenGL 4.2. Previous
version were ambiguous. This also matches the behavior of NVIDIA's
closed-source driver (version 304.64).
Fixed gles3conformance test uniform_buffer_object_getactiveuniform.
Several piglit tests expect glGetActiveUniform to *not* include the [0]
on the end. These tests were already failing on NVIDIA, and this change
regresses them on Mesa. Patches have been sent to the piglit mailing
list to fix the tests.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/bitset.h')
0 files changed, 0 insertions, 0 deletions