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author | Anuj Phogat <[email protected]> | 2012-09-11 17:32:49 -0700 |
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committer | Anuj Phogat <[email protected]> | 2012-09-14 11:23:03 -0700 |
commit | 15bf3103b48a5928321fe56fbb3ed28a0f314418 (patch) | |
tree | a8861df947d16c85a500083f964ea9e7c5f838bd /src/mesa/main/bitset.h | |
parent | 299acac849eb8506de9760c94c6e8e8b1046d909 (diff) |
_mesa_meta_GenerateMipmap: Generate separate shaders for glsl 120 / 130
glsl version of _mesa_meta_GenerateMipmap() would require separate
shaders for glsl 120 and 130.
V2: Removed the code for integer textures as ARB is planning to
disallow automatic mipmap generation for integer textures.
NOTE: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/bitset.h')
0 files changed, 0 insertions, 0 deletions