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authorFrancisco Jerez <[email protected]>2016-07-05 23:18:18 -0700
committerFrancisco Jerez <[email protected]>2016-08-24 13:28:30 -0700
commit6a976bbf84c9c8790fa61bbeb5eb24a2e646c76c (patch)
tree5694814433c143737310b7c54f00b046b8580ab0 /src/mesa/main/barrier.h
parent83d2f9db2929781d7d4b182355c872a7cbbcaeec (diff)
mesa: Move shader memory barrier functions into barrier.c.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/barrier.h')
-rw-r--r--src/mesa/main/barrier.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/barrier.h b/src/mesa/main/barrier.h
index 0652d14f3f0..8eee583c7ff 100644
--- a/src/mesa/main/barrier.h
+++ b/src/mesa/main/barrier.h
@@ -41,4 +41,10 @@ _mesa_init_barrier_functions(struct dd_function_table *driver);
extern void GLAPIENTRY
_mesa_TextureBarrierNV(void);
+void GLAPIENTRY
+_mesa_MemoryBarrier(GLbitfield barriers);
+
+void GLAPIENTRY
+_mesa_MemoryBarrierByRegion(GLbitfield barriers);
+
#endif /* BARRIER_H */