diff options
author | Rhys Perry <[email protected]> | 2018-04-27 11:35:00 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2018-04-30 21:13:53 -0600 |
commit | 4580617509d1ba48a7806227533a07e1c495ca81 (patch) | |
tree | 99d00ab799e56500ba754fa02bb50464731945ce /src/mesa/main/attrib.c | |
parent | 31ab0427a767c6c8377c00203e87bf0a03ac3247 (diff) |
mesa: add support for nvidia conservative rasterization extensions
Although the specs are written against compatibility GL 4.3 and allows core
profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 60 |
1 files changed, 50 insertions, 10 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 9f0e7161f3e..6127a556d73 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -137,6 +137,9 @@ struct gl_enable_attrib /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ GLboolean sRGBEnabled; + + /* GL_NV_conservative_raster */ + GLboolean ConservativeRasterization; }; @@ -177,6 +180,13 @@ struct texture_state }; +struct viewport_state +{ + struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; + GLuint SubpixelPrecisionBias[2]; +}; + + /** An unused GL_*_BIT value */ #define DUMMY_BIT 0x10000000 @@ -393,6 +403,9 @@ _mesa_PushAttrib(GLbitfield mask) /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ attr->sRGBEnabled = ctx->Color.sRGBEnabled; + + /* GL_NV_conservative_raster */ + attr->ConservativeRasterization = ctx->ConservativeRasterization; } if (mask & GL_EVAL_BIT) { @@ -544,11 +557,23 @@ _mesa_PushAttrib(GLbitfield mask) } if (mask & GL_VIEWPORT_BIT) { - if (!push_attrib(ctx, &head, GL_VIEWPORT_BIT, - sizeof(struct gl_viewport_attrib) - * ctx->Const.MaxViewports, - (void*)&ctx->ViewportArray)) + struct viewport_state *viewstate = CALLOC_STRUCT(viewport_state); + if (!viewstate) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_VIEWPORT_BIT)"); + goto end; + } + + if (!save_attrib_data(&head, GL_VIEWPORT_BIT, viewstate)) { + free(viewstate); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_VIEWPORT_BIT)"); goto end; + } + + memcpy(&viewstate->ViewportArray, &ctx->ViewportArray, + sizeof(struct gl_viewport_attrib)*ctx->Const.MaxViewports); + + viewstate->SubpixelPrecisionBias[0] = ctx->SubpixelPrecisionBias[0]; + viewstate->SubpixelPrecisionBias[1] = ctx->SubpixelPrecisionBias[1]; } /* GL_ARB_multisample */ @@ -713,6 +738,13 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled, GL_FRAMEBUFFER_SRGB); + /* GL_NV_conservative_raster */ + if (ctx->Extensions.NV_conservative_raster) { + TEST_AND_UPDATE(ctx->ConservativeRasterization, + enable->ConservativeRasterization, + GL_CONSERVATIVE_RASTERIZATION_NV); + } + /* texture unit enables */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { const GLbitfield enabled = enable->Texture[i]; @@ -1126,7 +1158,8 @@ _mesa_PopAttrib(void) ctx->DriverFlags.NewSampleAlphaToXEnable | ctx->DriverFlags.NewSampleMask | ctx->DriverFlags.NewScissorTest | - ctx->DriverFlags.NewStencil; + ctx->DriverFlags.NewStencil | + ctx->DriverFlags.NewNvConservativeRasterization; } break; case GL_EVAL_BIT: @@ -1418,13 +1451,20 @@ _mesa_PopAttrib(void) case GL_VIEWPORT_BIT: { unsigned i; - const struct gl_viewport_attrib *vp; - vp = (const struct gl_viewport_attrib *) attr->data; + const struct viewport_state *viewstate; + viewstate = (const struct viewport_state *) attr->data; for (i = 0; i < ctx->Const.MaxViewports; i++) { - _mesa_set_viewport(ctx, i, vp[i].X, vp[i].Y, vp[i].Width, - vp[i].Height); - _mesa_set_depth_range(ctx, i, vp[i].Near, vp[i].Far); + const struct gl_viewport_attrib *vp = &viewstate->ViewportArray[i]; + _mesa_set_viewport(ctx, i, vp->X, vp->Y, vp->Width, + vp->Height); + _mesa_set_depth_range(ctx, i, vp->Near, vp->Far); + } + + if (ctx->Extensions.NV_conservative_raster) { + GLuint biasx = viewstate->SubpixelPrecisionBias[0]; + GLuint biasy = viewstate->SubpixelPrecisionBias[1]; + _mesa_SubpixelPrecisionBiasNV(biasx, biasy); } } break; |