diff options
author | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
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committer | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
commit | bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch) | |
tree | ae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/main/attrib.c | |
parent | 9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff) |
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index e2cfb8a1f66..4654704afd1 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -744,6 +744,18 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) target = GL_TEXTURE_RECTANGLE_NV; obj = &unit->SavedRect; break; + case 5: + if (!ctx->Extensions.MESA_texture_array) + continue; + target = GL_TEXTURE_1D_ARRAY_EXT; + obj = &unit->Saved1DArray; + break; + case 6: + if (!ctx->Extensions.MESA_texture_array) + continue; + target = GL_TEXTURE_2D_ARRAY_EXT; + obj = &unit->Saved2DArray; + break; default: ; /* silence warnings */ } |