diff options
author | Timothy Arceri <[email protected]> | 2017-04-22 17:30:27 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-04-26 10:03:06 +1000 |
commit | 2895d96a057b91214b7fe9919fb665faab59b849 (patch) | |
tree | f248a355e075623f4d93447a42a98b07b217572e /src/mesa/main/attrib.c | |
parent | f38845b9cbc892e09086c6d1a0d97eb516f1de83 (diff) |
mesa: tidy up left over APPLE_vertex_array_object semantics
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 87d327621df..dbcfb4edc7b 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1479,9 +1479,6 @@ copy_array_object(struct gl_context *ctx, /* skip Name */ /* skip RefCount */ - /* In theory must be the same anyway, but on recreate make sure it matches */ - dest->ARBsemantics = src->ARBsemantics; - for (i = 0; i < ARRAY_SIZE(src->VertexAttrib); i++) { _mesa_copy_client_array(ctx, &dest->_VertexAttrib[i], &src->_VertexAttrib[i]); _mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]); @@ -1557,6 +1554,8 @@ restore_array_attrib(struct gl_context *ctx, struct gl_array_attrib *dest, struct gl_array_attrib *src) { + bool is_vao_name_zero = src->VAO->Name == 0; + /* The ARB_vertex_array_object spec says: * * "BindVertexArray fails and an INVALID_OPERATION error is generated @@ -1565,22 +1564,15 @@ restore_array_attrib(struct gl_context *ctx, * DeleteVertexArrays." * * Therefore popping a deleted VAO cannot magically recreate it. - * - * The semantics of objects created using APPLE_vertex_array_objects behave - * differently. These objects expect to be recreated by pop. Alas. */ - const bool arb_vao = (src->VAO->Name != 0 - && src->VAO->ARBsemantics); - - if (arb_vao && !_mesa_IsVertexArray(src->VAO->Name)) + if (!is_vao_name_zero && !_mesa_IsVertexArray(src->VAO->Name)) return; _mesa_BindVertexArray(src->VAO->Name); /* Restore or recreate the buffer objects by the names ... */ - if (!arb_vao - || src->ArrayBufferObj->Name == 0 - || _mesa_IsBuffer(src->ArrayBufferObj->Name)) { + if (is_vao_name_zero || src->ArrayBufferObj->Name == 0 || + _mesa_IsBuffer(src->ArrayBufferObj->Name)) { /* ... and restore its content */ copy_array_attrib(ctx, dest, src, false); @@ -1590,9 +1582,8 @@ restore_array_attrib(struct gl_context *ctx, copy_array_attrib(ctx, dest, src, true); } - if (!arb_vao - || src->VAO->IndexBufferObj->Name == 0 - || _mesa_IsBuffer(src->VAO->IndexBufferObj->Name)) + if (is_vao_name_zero || src->VAO->IndexBufferObj->Name == 0 || + _mesa_IsBuffer(src->VAO->IndexBufferObj->Name)) _mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, src->VAO->IndexBufferObj->Name); } |