diff options
author | Brian Paul <[email protected]> | 2011-02-28 18:24:30 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-02-28 18:24:30 -0700 |
commit | 9d20849516fe34bb0a430b007cef7878858cf0c7 (patch) | |
tree | 67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/main/attrib.c | |
parent | 7e161bcf11d539ecc2482b71b21783a23e36f596 (diff) |
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 7fd1287368f..ae7f633b8d8 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -125,9 +125,6 @@ struct gl_enable_attrib GLbitfield Texture[MAX_TEXTURE_UNITS]; GLbitfield TexGen[MAX_TEXTURE_UNITS]; - /* SGI_texture_color_table */ - GLboolean TextureColorTable[MAX_TEXTURE_UNITS]; - /* GL_ARB_vertex_program / GL_NV_vertex_program */ GLboolean VertexProgram; GLboolean VertexProgramPointSize; @@ -311,7 +308,6 @@ _mesa_PushAttrib(GLbitfield mask) for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { attr->Texture[i] = ctx->Texture.Unit[i].Enabled; attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; - attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled; } /* GL_NV_vertex_program */ attr->VertexProgram = ctx->VertexProgram.Enabled; @@ -657,9 +653,6 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); } - - /* GL_SGI_texture_color_table */ - ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i]; } _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); @@ -702,10 +695,6 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); } - if (ctx->Extensions.SGI_texture_color_table) { - _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI, - unit->ColorTableEnabled); - } _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); |