summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/attrib.c
diff options
context:
space:
mode:
authorIan Romanick <[email protected]>2012-01-20 17:23:02 -0800
committerIan Romanick <[email protected]>2012-01-24 12:31:04 -0800
commit34c353ce463960afdf64fa2be1f155b8b7f6c70c (patch)
tree9e326284a369485f6b08c0ca1b005035e5966633 /src/mesa/main/attrib.c
parent09639901530da7df7347428512c2bee86af1ef8e (diff)
mesa: Don't resurrect deleted ARB VAOs in glPopClientAttrib
When ARB VAOs are used, glPopClientAttrib does not resurrect a deleted VAO or VBO. This difference between the two spec is, unfortunately, not very well spelled out in the specs. Fixes oglc vao(advanced.pushPop.deleteVAO) and vao(advanced.pushPop.deleteVBO) tests. NOTE: This is a candidate for release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r--src/mesa/main/attrib.c53
1 files changed, 42 insertions, 11 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 1cd1fc46791..01e79455c2a 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -58,6 +58,8 @@
#include "viewport.h"
#include "mtypes.h"
#include "main/dispatch.h"
+#include "hash.h"
+#include <stdbool.h>
/**
@@ -1337,7 +1339,8 @@ copy_array_object(struct gl_context *ctx,
static void
copy_array_attrib(struct gl_context *ctx,
struct gl_array_attrib *dest,
- struct gl_array_attrib *src)
+ struct gl_array_attrib *src,
+ bool vbo_deleted)
{
/* skip ArrayObj */
/* skip DefaultArrayObj, Objects */
@@ -1349,7 +1352,8 @@ copy_array_attrib(struct gl_context *ctx,
/* skip NewState */
/* skip RebindArrays */
- copy_array_object(ctx, dest->ArrayObj, src->ArrayObj);
+ if (!vbo_deleted)
+ copy_array_object(ctx, dest->ArrayObj, src->ArrayObj);
/* skip ArrayBufferObj */
/* skip ElementArrayBufferObj */
@@ -1367,7 +1371,7 @@ save_array_attrib(struct gl_context *ctx,
* Needs to match value in the object hash. */
dest->ArrayObj->Name = src->ArrayObj->Name;
/* And copy all of the rest. */
- copy_array_attrib(ctx, dest, src);
+ copy_array_attrib(ctx, dest, src, false);
/* Just reference them here */
_mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj,
@@ -1384,17 +1388,44 @@ restore_array_attrib(struct gl_context *ctx,
struct gl_array_attrib *dest,
struct gl_array_attrib *src)
{
- /* Restore or recreate the array object by its name ... */
- _mesa_BindVertexArrayAPPLE(src->ArrayObj->Name);
+ /* The ARB_vertex_array_object spec says:
+ *
+ * "BindVertexArray fails and an INVALID_OPERATION error is generated
+ * if array is not a name returned from a previous call to
+ * GenVertexArrays, or if such a name has since been deleted with
+ * DeleteVertexArrays."
+ *
+ * Therefore popping a deleted VAO cannot magically recreate it.
+ *
+ * The semantics of objects created using APPLE_vertex_array_objects behave
+ * differently. These objects expect to be recreated by pop. Alas.
+ */
+ const bool arb_vao = (src->ArrayObj->Name != 0
+ && src->ArrayObj->ARBsemantics);
+
+ if (arb_vao && !_mesa_IsVertexArrayAPPLE(src->ArrayObj->Name))
+ return;
- /* ... and restore its content */
- copy_array_attrib(ctx, dest, src);
+ _mesa_BindVertexArrayAPPLE(src->ArrayObj->Name);
/* Restore or recreate the buffer objects by the names ... */
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
- src->ArrayBufferObj->Name);
- _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
- src->ArrayObj->ElementArrayBufferObj->Name);
+ if (!arb_vao
+ || src->ArrayBufferObj->Name == 0
+ || _mesa_IsBufferARB(src->ArrayBufferObj->Name)) {
+ /* ... and restore its content */
+ copy_array_attrib(ctx, dest, src, false);
+
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ src->ArrayBufferObj->Name);
+ } else {
+ copy_array_attrib(ctx, dest, src, true);
+ }
+
+ if (!arb_vao
+ || src->ArrayObj->ElementArrayBufferObj->Name == 0
+ || _mesa_IsBufferARB(src->ArrayObj->ElementArrayBufferObj->Name))
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ src->ArrayObj->ElementArrayBufferObj->Name);
/* Better safe than sorry?! */
dest->RebindArrays = GL_TRUE;