diff options
author | Marek Olšák <[email protected]> | 2017-11-15 22:02:51 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | 07c10cc59c164ddd0109e061dac8edf47437d8ca (patch) | |
tree | ad38e5e0408a4fe07fb41a77b0bacef2e19a7100 /src/mesa/main/attrib.c | |
parent | 79aca14f5f37de32140fb710970133c72886a0f2 (diff) |
mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unit
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 8ac5db062fc..398ff653b73 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -374,8 +374,8 @@ _mesa_PushAttrib(GLbitfield mask) attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; attr->SampleCoverage = ctx->Multisample.SampleCoverage; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - attr->Texture[i] = ctx->Texture.Unit[i].Enabled; - attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; + attr->Texture[i] = ctx->Texture.FixedFuncUnit[i].Enabled; + attr->TexGen[i] = ctx->Texture.FixedFuncUnit[i].TexGenEnabled; } /* GL_ARB_vertex_program */ attr->VertexProgram = ctx->VertexProgram.Enabled; @@ -718,7 +718,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) const GLbitfield enabled = enable->Texture[i]; const GLbitfield genEnabled = enable->TexGen[i]; - if (ctx->Texture.Unit[i].Enabled != enabled) { + if (ctx->Texture.FixedFuncUnit[i].Enabled != enabled) { _mesa_ActiveTexture(GL_TEXTURE0 + i); _mesa_set_enable(ctx, GL_TEXTURE_1D, !!(enabled & TEXTURE_1D_BIT)); @@ -734,7 +734,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) } } - if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { + if (ctx->Texture.FixedFuncUnit[i].TexGenEnabled != genEnabled) { _mesa_ActiveTexture(GL_TEXTURE0 + i); _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, !!(genEnabled & S_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, !!(genEnabled & T_BIT)); @@ -758,7 +758,8 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_lock_context_textures(ctx); for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + const struct gl_fixedfunc_texture_unit *unit = + &texstate->Texture.FixedFuncUnit[u]; GLuint tgt; _mesa_ActiveTexture(GL_TEXTURE0_ARB + u); @@ -785,7 +786,9 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); /* Eye plane done differently to avoid re-transformation */ { - struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; + struct gl_fixedfunc_texture_unit *destUnit = + &ctx->Texture.FixedFuncUnit[u]; + COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); @@ -802,7 +805,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(unit->TexGenEnabled & R_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, !!(unit->TexGenEnabled & Q_BIT)); _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, - unit->LodBias); + texstate->Texture.Unit[u].LodBias); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, unit->Combine.ModeRGB); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, |