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authorBrian Paul <[email protected]>2008-07-04 10:29:15 -0600
committerBrian Paul <[email protected]>2008-07-04 10:29:15 -0600
commit2fa7b3f78639114aec42fcbbfc29d3645832708b (patch)
treea0dc1ff3b4181e61f5bdf16ffbc3238f22c5c8f8 /src/mesa/main/attrib.c
parent9ca1c62a963ca7024c4bccf83af3f90955cd5068 (diff)
mesa: Implement mutex/locking around texture object reference counting.
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r--src/mesa/main/attrib.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 2e6bb76586e..b990369a9e8 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -361,6 +361,7 @@ _mesa_PushAttrib(GLbitfield mask)
ctx->Texture.Unit[u].Current1DArray->RefCount++;
ctx->Texture.Unit[u].Current2DArray->RefCount++;
}
+
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
/* copy state of the currently bound texture objects */