diff options
author | Brian Paul <[email protected]> | 1999-10-13 18:42:49 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 1999-10-13 18:42:49 +0000 |
commit | bd5cdaf4442872d3cd2ff94eeafadd481d27fcfb (patch) | |
tree | 0adfaaa95b9d0b5334a7a45e3599ef905b188bb2 /src/mesa/main/attrib.c | |
parent | 1a3b8ffe01a3844d990627db3d5f2f04006f17eb (diff) |
removed GL_ prefix from memory macros
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 7e4a31284c0..db11a3d2217 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,4 +1,4 @@ -/* $Id: attrib.c,v 1.7 1999/10/11 04:20:55 joukj Exp $ */ +/* $Id: attrib.c,v 1.8 1999/10/13 18:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -60,7 +60,7 @@ */ static struct gl_attrib_node *new_attrib_node( GLbitfield kind ) { - struct gl_attrib_node *an = GL_ALLOC_STRUCT(gl_attrib_node); + struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node); if (an) { an->kind = kind; } @@ -128,7 +128,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_ACCUM_BUFFER_BIT) { struct gl_accum_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_accum_attrib ); + attr = MALLOC_STRUCT( gl_accum_attrib ); MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT ); newnode->data = attr; @@ -138,7 +138,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_COLOR_BUFFER_BIT) { struct gl_colorbuffer_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_colorbuffer_attrib ); + attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); newnode = new_attrib_node( GL_COLOR_BUFFER_BIT ); newnode->data = attr; @@ -148,7 +148,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_CURRENT_BIT) { struct gl_current_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_current_attrib ); + attr = MALLOC_STRUCT( gl_current_attrib ); MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); newnode = new_attrib_node( GL_CURRENT_BIT ); newnode->data = attr; @@ -158,7 +158,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_DEPTH_BUFFER_BIT) { struct gl_depthbuffer_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_depthbuffer_attrib ); + attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT ); newnode->data = attr; @@ -169,7 +169,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_ENABLE_BIT) { struct gl_enable_attrib *attr; GLuint i; - attr = GL_ALLOC_STRUCT( gl_enable_attrib ); + attr = MALLOC_STRUCT( gl_enable_attrib ); /* Copy enable flags from all other attributes into the enable struct. */ attr->AlphaTest = ctx->Color.AlphaEnabled; attr->AutoNormal = ctx->Eval.AutoNormal; @@ -230,7 +230,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_EVAL_BIT) { struct gl_eval_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_eval_attrib ); + attr = MALLOC_STRUCT( gl_eval_attrib ); MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); newnode = new_attrib_node( GL_EVAL_BIT ); newnode->data = attr; @@ -240,7 +240,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_FOG_BIT) { struct gl_fog_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_fog_attrib ); + attr = MALLOC_STRUCT( gl_fog_attrib ); MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); newnode = new_attrib_node( GL_FOG_BIT ); newnode->data = attr; @@ -250,7 +250,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_HINT_BIT) { struct gl_hint_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_hint_attrib ); + attr = MALLOC_STRUCT( gl_hint_attrib ); MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); newnode = new_attrib_node( GL_HINT_BIT ); newnode->data = attr; @@ -260,7 +260,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_LIGHTING_BIT) { struct gl_light_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_light_attrib ); + attr = MALLOC_STRUCT( gl_light_attrib ); MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); newnode = new_attrib_node( GL_LIGHTING_BIT ); newnode->data = attr; @@ -270,7 +270,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_LINE_BIT) { struct gl_line_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_line_attrib ); + attr = MALLOC_STRUCT( gl_line_attrib ); MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); newnode = new_attrib_node( GL_LINE_BIT ); newnode->data = attr; @@ -280,7 +280,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_LIST_BIT) { struct gl_list_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_list_attrib ); + attr = MALLOC_STRUCT( gl_list_attrib ); MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) ); newnode = new_attrib_node( GL_LIST_BIT ); newnode->data = attr; @@ -290,7 +290,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_PIXEL_MODE_BIT) { struct gl_pixel_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_pixel_attrib ); + attr = MALLOC_STRUCT( gl_pixel_attrib ); MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); newnode = new_attrib_node( GL_PIXEL_MODE_BIT ); newnode->data = attr; @@ -300,7 +300,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_POINT_BIT) { struct gl_point_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_point_attrib ); + attr = MALLOC_STRUCT( gl_point_attrib ); MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); newnode = new_attrib_node( GL_POINT_BIT ); newnode->data = attr; @@ -310,7 +310,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_POLYGON_BIT) { struct gl_polygon_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_polygon_attrib ); + attr = MALLOC_STRUCT( gl_polygon_attrib ); MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); newnode = new_attrib_node( GL_POLYGON_BIT ); newnode->data = attr; @@ -320,7 +320,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_POLYGON_STIPPLE_BIT) { GLuint *stipple; - stipple = (GLuint *) GL_ALLOC( 32*sizeof(GLuint) ); + stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT ); newnode->data = stipple; @@ -330,7 +330,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_SCISSOR_BIT) { struct gl_scissor_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_scissor_attrib ); + attr = MALLOC_STRUCT( gl_scissor_attrib ); MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); newnode = new_attrib_node( GL_SCISSOR_BIT ); newnode->data = attr; @@ -340,7 +340,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_STENCIL_BUFFER_BIT) { struct gl_stencil_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_stencil_attrib ); + attr = MALLOC_STRUCT( gl_stencil_attrib ); MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT ); newnode->data = attr; @@ -357,7 +357,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) ctx->Texture.Unit[u].CurrentD[2]->RefCount++; ctx->Texture.Unit[u].CurrentD[3]->RefCount++; } - attr = GL_ALLOC_STRUCT( gl_texture_attrib ); + attr = MALLOC_STRUCT( gl_texture_attrib ); MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); /* copy state of the currently bound texture objects */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { @@ -373,7 +373,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_TRANSFORM_BIT) { struct gl_transform_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_transform_attrib ); + attr = MALLOC_STRUCT( gl_transform_attrib ); MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); newnode = new_attrib_node( GL_TRANSFORM_BIT ); newnode->data = attr; @@ -383,7 +383,7 @@ void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) if (mask & GL_VIEWPORT_BIT) { struct gl_viewport_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_viewport_attrib ); + attr = MALLOC_STRUCT( gl_viewport_attrib ); MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); newnode = new_attrib_node( GL_VIEWPORT_BIT ); newnode->data = attr; @@ -756,8 +756,8 @@ void gl_PopAttrib( GLcontext* ctx ) } next = attr->next; - GL_FREE( attr->data ); - GL_FREE( attr ); + FREE( attr->data ); + FREE( attr ); attr = next; } @@ -788,14 +788,14 @@ void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask ) if (mask & GL_CLIENT_PIXEL_STORE_BIT) { struct gl_pixelstore_attrib *attr; /* packing attribs */ - attr = GL_ALLOC_STRUCT( gl_pixelstore_attrib ); + attr = MALLOC_STRUCT( gl_pixelstore_attrib ); MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) ); newnode = new_attrib_node( GL_CLIENT_PACK_BIT ); newnode->data = attr; newnode->next = head; head = newnode; /* unpacking attribs */ - attr = GL_ALLOC_STRUCT( gl_pixelstore_attrib ); + attr = MALLOC_STRUCT( gl_pixelstore_attrib ); MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) ); newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT ); newnode->data = attr; @@ -804,7 +804,7 @@ void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask ) } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { struct gl_array_attrib *attr; - attr = GL_ALLOC_STRUCT( gl_array_attrib ); + attr = MALLOC_STRUCT( gl_array_attrib ); MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT ); newnode->data = attr; @@ -853,8 +853,8 @@ void gl_PopClientAttrib( GLcontext *ctx ) } next = attr->next; - GL_FREE( attr->data ); - GL_FREE( attr ); + FREE( attr->data ); + FREE( attr ); attr = next; } |