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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/attrib.c
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r--src/mesa/main/attrib.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 66557b1066b..b6c5174def7 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,4 +1,4 @@
-/* $Id: attrib.c,v 1.33 2000/11/05 18:40:57 keithw Exp $ */
+/* $Id: attrib.c,v 1.34 2000/11/16 21:05:34 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -136,6 +136,9 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_CURRENT_BIT) {
struct gl_current_attrib *attr;
+
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+
attr = MALLOC_STRUCT( gl_current_attrib );
MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
newnode = new_attrib_node( GL_CURRENT_BIT );
@@ -612,6 +615,7 @@ _mesa_PopAttrib(void)
}
break;
case GL_CURRENT_BIT:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
MEMCPY( &ctx->Current, attr->data,
sizeof(struct gl_current_attrib) );
break;